7th Ed. Getting Closer to final list at 3K. Opinions...

Discussion in 'Lizardmen Army Lists' started by lustria2009, Sep 18, 2009.

  1. lustria2009
    Skink

    lustria2009 New Member

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    Ok, i decided to focus more on magic defense than offense and a bunch of hard hitting units. Remember Ard Boyz. No points deduct for comp or paint or anything. Just straight up battle!

    Here's where the army stands now:

    Heroes / Lords
    OldBlood on Carny
    Light Armour, Glyph Necklace, Burning Blade & Bane Head, Enchanted Shield.

    Skink Priest Lvl1 Dispel x2 (Scroll Caddy)

    Skink Priest Lvl2 w/ EoTG Dispel x2

    Skink Priest Lvl1 w/ EoTG Dispel x1 and Diadem of Power

    Skink Chief on Ancient Steg w/ War Spear and BSB

    Core

    Saurus 18 w/ music and standard (deployed 6x3)

    Saurus 18 w/ music and standard (deployed 6x3)

    10 Skink Blowpipes

    10 Skink Blowpipes

    Special

    Terradons x 4

    Cold One Riders 7 w/ music, standard and Warbanner

    Rare
    Salamander x2 w/ extra handler


    I am getting more comfortable with my list as i test it. The one thing i still wonder about is the blocks of Saurus. They are the slowest thing in the army. I have considered dropping the warrior blocks for a Scar Vet in the COR's, plus adding more skinks, either skirmishers or ranked or both, maybe even some chameleons. That would give me 5 units of 10x Blowpipes plus 2 naked 10x Skink Cohorts, and a Scar Vet to lead the COR, then i might transfer the BSB to the Scar Vet vs the Skink Chief on Steggy. This is the main area where i am thinking of tweaking things. Fresh eyes sometimes see things differently, so please comment as you see fit.

    As for magic defense i count 5 dispel scrolls and 8 Dispel Dice. Hoping that's enough given the Ard Boyz setting.

    Can you think of anything that i should drop / add for the effectiveness? Make the swap of the Saurus Warriors for more skinks? Keep it the way it is for the balance and some nasty CC units w/ rank and standard bounuses?

    Any and all comments are appreciated! As always, thanks for looking and taking the time to post!
     
  2. lizardninja
    Temple Guard

    lizardninja New Member

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    Good list I would keep the saurus units and keepthem for backup for the steggie's because they will catch up. other than that its a good list lots of steggie's always good :L

    Hope this helps
     
  3. JohnMavrick
    Troglodon

    JohnMavrick New Member

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    You have a very solid list IMHO. It seems your going really magic defensive though. With all those Engins perhaps you might consider going a little offensive w/ a Plaque of tepok and perhaps a power stone or two.
     

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