8th Ed. getting my Saurus Oldblood battle ready

Discussion in 'Lizardmen Discussion' started by Trexler, Jan 4, 2014.

  1. Trexler
    Skink

    Trexler Member

    Messages:
    48
    Likes Received:
    0
    Trophy Points:
    6
    so i going into battle with my oldblood and i have no point limit except for the 100 point item limit
    what tems do i take?
     
  2. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

    Messages:
    1,586
    Likes Received:
    741
    Trophy Points:
    113
  3. Spiney Norman
    Kroxigor

    Spiney Norman New Member

    Messages:
    285
    Likes Received:
    4
    Trophy Points:
    0
    The first thing to decide is are you fielding him on foot, on Cold one or on a carnosaur because that will drastically effect how you equip him.

    Generally speaking you want to get him down to a 1+ AS, which means you need to add +3AS to an OB on foot, +2 to an OB on a carno or +1 to an OB on cold one.

    Whether or not you need a shield to do that will effect your choice of weapon, a great weapon is a pretty standard choice if you wind up not needing the shield (usually either of the mounted builds), but otherwise you might want to look at magic weapons. Then you might want to consider a ward save (if you didn't already get one with some magic armour).

    The crown of command is always worth considering on a carno/Cold one Oldblood.
     
  4. Trexler
    Skink

    Trexler Member

    Messages:
    48
    Likes Received:
    0
    Trophy Points:
    6
  5. Xlanax_lot
    Troglodon

    Xlanax_lot Well-Known Member

    Messages:
    602
    Likes Received:
    1,646
    Trophy Points:
    93
    Probably the best oldblood that we can make is armor of destiny dawnstone other trickster shard and great weapon on a coldone, this guy can go toe toe with a deamonprince and win.

    If you want it on foot I suggest you take armor of destiny dawnstone sword of striking other trikster shard and shield for a very defensive still strong oldblood
     
  6. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

    Messages:
    2,696
    Likes Received:
    879
    Trophy Points:
    113
    Sword of bloodshed.
    Dragonhelm.
    Dawnstone.
    One of the 5pts enchanted items.
    Shield and light armour.

    A rerollable 1+ armour save is good for a killing machine on foot. +3A give you a total of 8 attacks + a better chance or generating more through predatory fighter.
     
  7. olderplayer
    Chameleon Skink

    olderplayer New Member

    Messages:
    164
    Likes Received:
    2
    Trophy Points:
    0
    So much depends on the meta game and what you have difficulty dealing with in your battles. The presence of skink poison shooting and S5 TG means I can deal with anything with high T but poor AS. The Krox are good against high T or high AS and fast flankers but striking last means that some models often die before getting to hit back. Sometimes that means taking lore of metal or lore of death on the slann to deal with those pesky high armour saves and give me more ability to realize magical attacks. Plus final transmutation is wonderful spell for dealing with hordes, especially white lion units with BOTWD. You just can't count on getting spells off with the new slann like you could with the old slann with cupped hands and the +1 PD on each casting attempt.

    If you expect to see a lot of high armour save armies (warriors of chaos, empire cav and stank, maybe brett cav) and see that is the biggest hole to fill in your army, then the great weapon or +1S magic weapon is in order to cut through the high armour saves. The great weapon OTS is particularly effective in dealing with high elf characters and units with boosted ward saves from High Magic spells and those 3+ ward save warriors of chaos characters, esepcially when the oldblood is already in a stubborn unit of TG. On the other hand, an oldblood led saurus unit becomes very effective and putting the crown of command on the old blood can be huge in allowing that unit to stick around for a long time, especially if you conga line the unit.

    If you see a lot of vampire armies, you might consider a magic weapon for dealing with ethereal units/characters and use the shield to get to the 1+ AS and that will cut down on the armour of destiny, dawnstone plus OTS or crown of command combinations.

    If you do not expect to see a lot of cannons and template hits (like stone throwers and spells), then putting the oldblood on a cold one saves a lot of points and gives you immunity to stomps and fear plus two more S4 attacks albeit at the price of taking stubborn tests. However, I think the scar vet gains more from the cold one's +2 AS boost.

    Another consideration is whether you want a scar vet as well. A scar vet with dawnstone is quite potent when facing less than S6 attacks. That might mean only taking luckstone on the oldblood with armour of destiny. Similarly, a scar vet with magic heavy armour and a 5+ ward or 4+ ward is quite effective, especially on a cold one. So, one has to balance out how one wants to use those key common magic armour and talismen items. Sometimes gaining +1 T with the sacred stegadon helm is as good as gaining a 5+ or 4+ ward save or having a re-rollable 1+ AS in terms of total wounds a model will take in combat if one expects to mostly see S3, S4 and S5 opposing characters and units and can pick one's fights with the oldblood and then save the armour of destiny for a scar vet.

    Also, if you take OTS, the oldblood should avoid being in base contact with the slann and any other model with a ward save.

    This is pulled from something else I did:

    Sometimes, I find it useful to look at kitting out one oldblood and one scar vet by simply listing out all the options with the points costs recognizing that some options do not count toward magic items limits. This is especially important if one is considering how to balance points on a slann with an oldblood in the army and whether two scar vets instead of one oldblood might be a more points efficient option. While the LD, I , T and S is the same for the scar vets as for oldbloods, sacr vets' lower magic points limit lreduces their ability to help the unit (with crown of command) and survive and hit back effectively. Oldbloods do get +1 wound, +1AS, +1 A and +1 WS and that sometimes ends up being really important in challenges and in being able to hit back effectively. Think about it this way: an oldblood with a great weapon, armour of destiny, and dawnstone or great weapon with steg helm plus light armour plus talimen of preservation against S4 or S5 attacks will survive as much as 3 to 12+ times longer than a kitted out scar vet can survive in combat and often will hit better, harder and for more rounds of combat with +1WS, +1A and more ability to take a great weapon or magic weapon. I find scar vets better cowboy models because the +2AS of the cold one is more needed on a scar vet to get to 1+ AS effectively and extra attacks of the cold ones pay off and I can afford to lose one to a cannon or template hit, whereas oldbloods tend to go to the heart of the army and I am less willing to risk their points to cannons and templates and magic picking them off.

    Most Commonly Used Magic Armour and Armour Save Options:
    Sacred Steg Helm
    Armour of Destiny
    Armour of Fortune
    Dragonhelm
    Charmed Shield (if on carmosuar or solo cold one)
    Enchanted Shield

    Light Armour
    Shield
    Cold One Mount

    Most Commonly Used Talismen:
    Dawnstone
    Luckstone
    Talismen of Preservation
    Talismen of Endurance
    Opal Amulet

    Most Commonly Used Enchantments:
    Other Trickster's Shard
    Crown of Command
    Ironcurse Icon
    Healing Potion
    Potion of Strength
    Potion of Toughness
    Egg of Quango

    Most Commonly Used Weapons:
    Handweapon
    Additional Hand Weapon
    Great Weapon

    Biting Blade
    Sword of Might
    Gold Sigil Sword
    Sword of Striking
    Sword of Swiftslaying
    Obsidian Blade
    Piranha Blade
    Sword of Antiheroes
     
  8. Sebbs
    Cold One

    Sebbs Active Member

    Messages:
    139
    Likes Received:
    149
    Trophy Points:
    43
    Don't forget Glittering Scales, -1 to get hit :)
     
  9. n810
    Slann

    n810 First Spawning

    Messages:
    8,103
    Likes Received:
    6,522
    Trophy Points:
    113
    OH and don't forget the Dualing Blades,
    for a great offensive and defensive boost.
     
  10. Trexler
    Skink

    Trexler Member

    Messages:
    48
    Likes Received:
    0
    Trophy Points:
    6
    if it makes it easier to decide im going up against chaos
     
  11. NexS1
    Carnasaur

    NexS1 Well-Known Member

    Messages:
    1,176
    Likes Received:
    549
    Trophy Points:
    83
    I usually take him with halberd, armour of destiny, dawnstone and potion of speed and put him in temple guard with razor standard. He usually does very well, but i also take a slann...
     
  12. Trexler
    Skink

    Trexler Member

    Messages:
    48
    Likes Received:
    0
    Trophy Points:
    6
    i dont run a slann
     
  13. NexS1
    Carnasaur

    NexS1 Well-Known Member

    Messages:
    1,176
    Likes Received:
    549
    Trophy Points:
    83
    Even without a slann, he is going to wreck some havoc. I just like get all of my eggs and put them in one basket, then go to the store and buy more eggs, a chicken and a cage and put those in the basket too.....

    :depressed:
     
  14. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

    Messages:
    2,291
    Likes Received:
    2,914
    Trophy Points:
    113

    that's a big basket!
     
  15. Trexler
    Skink

    Trexler Member

    Messages:
    48
    Likes Received:
    0
    Trophy Points:
    6
    even if i don't roll with tempel guard
     
  16. VampTeddy
    Terradon

    VampTeddy Active Member

    Messages:
    596
    Likes Received:
    84
    Trophy Points:
    28
    Yeah, the Armor of Destiny + Dawnstone is a great setup for just about any fun to be had.

    Greatweapon is probably preferable on a Carno rider though, should you ever challenge anyone it will really help getting some Cres
     
  17. Trexler
    Skink

    Trexler Member

    Messages:
    48
    Likes Received:
    0
    Trophy Points:
    6
    well im not on a carno but thanks....the oldblood is in a horde of saurus warrior
     
  18. VampTeddy
    Terradon

    VampTeddy Active Member

    Messages:
    596
    Likes Received:
    84
    Trophy Points:
    28
    That doesn't change much tbh.

    I'll just reroll my comment to something along the lines of "i 3 is rubbish", anything you face will have the same or higher, GW is still a good choice for a cheap + 2 str, and AoD and Dawnstone are still solid. Sorry for not proofreading ;)

    A magic weapon might be worth an investment to get his AS up, or just a GW / coldone - he can still join the TG!
     
  19. Ondjage
    Razordon

    Ondjage Member

    Messages:
    341
    Likes Received:
    13
    Trophy Points:
    18
    If you aren't using a Slann or Carno, you can field two oldbloods!!

    For example, this setup for a 2,4k Game (600p Lord allowance)

    Old Blood #1:

    Cold One
    Great Weapon
    Armour of Destiny
    Dawnstone
    The Other Trickster's Shard

    266 Points.


    Old Blood #2

    Cold One
    Amulet of Preservation
    Ancient Stegadon Helm of Itza
    Sword of Striking

    270 Points
     
  20. Trexler
    Skink

    Trexler Member

    Messages:
    48
    Likes Received:
    0
    Trophy Points:
    6
    no cold one
     

Share This Page