8th Ed. Giant blowpipes on Ancient steg

Discussion in 'Lizardmen Tactics' started by Leokill27, Jun 2, 2011.

  1. Leokill27
    Razordon

    Leokill27 New Member

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    So, my friend who plays high elves and is a notorious rule nazi (not my idea of a nickname but its already stuck for good reason XD) Who demanded to see where it says the A.steg can move and shoot, I couldnt find anything on the page that said either way. Ive seen on the errata it says treat these weps as a warmachine, but I dont have my BRB to hand.

    Any help on where / when / how the blowpipes should be fired so I dont get my ass chewed again XD

    Many thanks in advance
     
  2. Benny6Toes
    Saurus

    Benny6Toes New Member

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    Lizardman army book, page 55, Howdah Weapons paragraph 2): Howdah weapons can be fired even if the beast moves, but not if it marches.

    Seems pretty clear. ;)

    So I'm afraid that your friend's elves will regularly be eating 4D6 poison darts from now on...
     
  3. Leokill27
    Razordon

    Leokill27 New Member

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    Ah well... don't I look silly :D

    Well in the heat of our local game group apparently I lost the ability to read haha!
     
  4. Benny6Toes
    Saurus

    Benny6Toes New Member

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    nah. it's easy to miss stuff like that. i had to look up the same thing for salamanders something like 12 times before it finally sank in, and half the time i skimmed right by it.

    just don't forget that every skink not firing a blow gun can throw a javelin. in most cases, that will only be 3, but if you get charged from a very short distance, then you may be limited to stand and shoot with only your javelins.
     
  5. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Wow! I have always forgotten that. In my mind, I think blowpipe, not javelin.

    That is an excellent point.
     
  6. Leokill27
    Razordon

    Leokill27 New Member

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    I've always remembered the javs on the spare guys actually. But the short range Stand and Shoot will be handy
     

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