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TOW Gonna try Basties

Discussion in 'Lizardmen & Saurian Ancients Army Lists' started by RipperDerek, Mar 31, 2024.

  1. RipperDerek
    Razordon

    RipperDerek Active Member

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    Wish me luck. This is the list I am thinking of running for a 2000pt tournament coming up on 4/20.

    I ordered 3 bastiladons, but if they don't come in time, I might be forced to run something else. We'll see :)

    ===
    2000 - Bastiladons [2000 pts]
    Warhammer: The Old World, Lizardmen
    ===

    ++ Characters [740 pts] ++

    Carnosaur w/Old Blood - B'ahss Ilisk (GEN) [407 pts]
    - Hand weapon
    - Heavy armour (Scaly skin)
    - Shield
    - General
    - Carnosaur
    - Ogre Blade
    - Talisman of Protection

    Stegadon w/Skink Chief - Oroh B'Oross (BSB) [333 pts]
    - Additional hand weapon
    - Light armour (Calloused hide)
    - Battle Standard Bearer
    - Stegadon
    - Glyph Necklace

    ++ Core Units [505 pts] ++

    16 Saurus Warriors [245 pts]
    - Hand weapons
    - Shields
    - Heavy armour (Scaly skin)
    - Spawn Leader (champion)
    - Standard bearer
    - Musician

    10 Skink Skirmishers [55 pts]
    - Javelins and shields
    - calloused hides (counts as light armour)
    - The Vanguard
    - Hand weapons

    10 Skink Skirmishers [55 pts]
    - Javelins and shields
    - calloused hides (counts as light armour)
    - The Vanguard
    - Hand weapons

    10 Skink Skirmishers [50 pts]
    - Javelins and shields
    - calloused hides (counts as light armour)
    - Hand weapons

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    ++ Special Units [525 pts] ++

    Bastiladon [175 pts]
    - Thunderous bludgeon
    - Solar Engine
    - Skink Crew (x3) with hand weapons and Javelins (required)

    Bastiladon [175 pts]
    - Thunderous bludgeon
    - Solar Engine
    - Skink Crew (x3) with hand weapons and Javelins (required)

    Bastiladon [175 pts]
    - Thunderous bludgeon
    - Solar Engine
    - Skink Crew (x3) with hand weapons and Javelins (required)

    ++ Rare Units [230 pts] ++

    Ancient Stegadon [230 pts]
    - Great horns and giant bow
    - Skink Crew (x5) with hand weapons and Javelins (required)

    ---
    Created with "Old World Builder"

    [https://old-world-builder.com]
     
    discomute and airjamy like this.
  2. Kalisto
    Chameleon Skink

    Kalisto Active Member

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    No casters...interesting... hope you are lucky with bastiladons shots!

    Just one thing, why 2 vanguard but no scouts?
     
  3. RipperDerek
    Razordon

    RipperDerek Active Member

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    I haven't run any casters in any of my lists to date. :)

    Scouts are OK, but deployment advantage matters a lot. Having more skinks to deploy so you can wait and see where your opponent puts their cannons, tomb scorpions, slayers, ghorgons, etc. before deploying your monsters is more important than having scouts.
     
    Kalisto likes this.
  4. airjamy
    Bastiladon

    airjamy Well-Known Member

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    Yes! More basties! Looks good! That Ancient Steg should 100% be a Steg Chief tho, you have points left in character slots. Drop some upgrades on the Old Blood or turn him into a Scarvet to make that happen.
     
  5. RipperDerek
    Razordon

    RipperDerek Active Member

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    I agree it would be better to have another chief, but I'm not going to weaken my dragon hunter. His role is way too important. I I would just not run any bastiladons instead if I thought I had to do that.

    I guess I could replace the glyph necklace with an enchanted shield. That save 35 points.
     
  6. airjamy
    Bastiladon

    airjamy Well-Known Member

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    Then you are there already yeah. Should def go for that.
     
  7. lucertolone_simpaticone
    Skink

    lucertolone_simpaticone New Member

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    stuid question, does the skink chief shoot the weapons of the stegadon?
     
  8. lucertolone_simpaticone
    Skink

    lucertolone_simpaticone New Member

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    ps: Love these skink heavy lists. Interesting take between the vanguard and scout choice
     
  9. RipperDerek
    Razordon

    RipperDerek Active Member

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    The rules on shooting the bow are missing from the book. My group has ruled that he works like other chariots with weapons and cannot.
     
  10. Kalisto
    Chameleon Skink

    Kalisto Active Member

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    It depends who you ask. In tournaments here it's allowed since the whole rule about shooting with stegadon is wrong. Since chief become a part of the crew it can shoot. The problem is that isnt specified that the crew on stegadon can shoot the stegadon's bow and the stegadon itself has no balistic skills.
     
    discomute likes this.
  11. discomute
    Terradon

    discomute Well-Known Member

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    RAW probably
    RAI probably not

    IMO and nothing else
     
  12. airjamy
    Bastiladon

    airjamy Well-Known Member

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    It is unclear in the current rules, ask your TO
     
  13. sirkently
    Cold One

    sirkently Member

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    New FAQ says no. The crew fire the weapon.
     
  14. Kalisto
    Chameleon Skink

    Kalisto Active Member

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    Would you play the same list now that all bastiladons lost the close combat bonus? Just wondering.
     
  15. RipperDerek
    Razordon

    RipperDerek Active Member

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    I'm still going to try it. I'm not sure how big a nerf it is, and I already ordered the models...:(
     
  16. Kalisto
    Chameleon Skink

    Kalisto Active Member

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    My experience (quite limited) is that +1 can make the difference. You are going to be charged usually by cavalry or big monsters. Everyone have close order, T4 or at least 2/3+ armour save. If they have a banner you start with -2 in CR and it’s quite a lot…I won against a Lance of 6 knights that charged (and have 4 skinks), but without it the +1 I would have lost twice, not only once. Stubborn helps just once.

    Oh they were only knights of realms. There a LOT of better cavalry in warhammer
     

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