7th Ed. Good Slaan make?

Discussion in 'Lizardmen Tactics' started by Guardian of Hexoatl, Jun 8, 2010.

  1. Guardian of Hexoatl
    Temple Guard

    Guardian of Hexoatl New Member

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    So, I was reading through the army book and realized that the combination of Higher state of consciousness and unfathomable presence would make him only vulnerable to magic and he would have magic resistance 3. Has anyone used this combo before? Is it as useful as it sounds?
     
  2. Kurlin
    Ripperdactil

    Kurlin New Member

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    Well magic resistance only works for targeted spells, so it still leaves him quite vulnerable to magic still. If you know your opponent then unfathomable presence could be useful, but generally I would leave it off. But as you have a Slann you are likely magic heavy, so should have no real problems dispelling things targeting the Slann without the 3 dice from unfathomable presence anyways.

    Higher State of conciousness is extremely useful on a lone slann, as the majority of units will swing uselessly at him. And it also protects him from most artillery.

    And of course these are really only super useful for a lone Slann.
     
  3. Caneghem
    Carnasaur

    Caneghem New Member

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    I'm wondering about 8th edition, supposedly magic resistance is going to convert over to a flat out ward save against magical damage spells (but not curses). So this would give a Slann and his Temple Guard a 4+ ward save against all those new and improved nasty magical damage spells. Sounds pretty good, but we'll have to see. I'm thinking if you take away the enemy's ability to magic the TG to death it will be really hard to deal with them.
     
  4. Kurlin
    Ripperdactil

    Kurlin New Member

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    I wasn't thinking about 8th when I wrote this(and I always forget MR transfers to the unit), but you are right, it could be a lot better in 8th. Every rumor I have read seems to be making the Slann even better, which was their intention, to make single casters more powerful instead of spamming low level mages.

    Actually it is stackable with natural ward saves so with the Slann's 4+ ward save he would get a 2+ ward save against magic, and the TG would get the 4+. And that just might convince me to run TG, though I still am loving a lone Slann.
     
  5. Guardian of Hexoatl
    Temple Guard

    Guardian of Hexoatl New Member

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    Thanks for the help :) I also decided to give him the Divine Plaque of Protection as well for the 2+ ward save
     
  6. Kurlin
    Ripperdactil

    Kurlin New Member

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    That and the MR 3 is a bit overkill. as the 2+ from the plaque works against ranged, which includes magic missiles etc... And most other ranged you are already immune to via Higher State of Consciousness. I don't use the MR 3, but I do use the DPoP, but that is mainly cause I face skaven a lot and their guns are all magical(warpstone). And most other people would rather take the Bane Head instead of the DPoP.
     
  7. Skrox
    Cold One

    Skrox New Member

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    Correct me if I am wrong but don't magic weapons make magical attacks? Meaning the regular melee attacks of almost every hero and lord will be able to hurt him?
     
  8. Kurlin
    Ripperdactil

    Kurlin New Member

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    Well you wouldn't want them to be in btb contact with your mage in the first place :) But yes magical weapon attacks would still affect the slann. But you still have his natural toughness and a 4+ ward save. But hopefully you can magic them to death before they get to your Slann.
     

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