Temple Guard
LordRibbit
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So after much much deliberation I've finally settled on my list for the finals in October, decided that with the new horde meta I may have a better chance with an anti horde list:
Slann Great Rememberer, Prism of Amnotek
Starseer
Skink Priest, Priestly Trappings, Celestial Rites
Eternity Warden, Coronal Shield
10 Guard
10 Guard
5 Guard
20 Skinks with Boltspitters
2 x Bastildon with Solar Engine
Eternity Starhost
1990 Points
The idea is to use curse of fates and re-rolls to give me good control over teleporting especially turn 1, get the Bastis in close to snipe mortal wound output units or heroes. In the case of fast moving horde armies the skink unit will be a meat shield to take charges allowing the guard to pile in and use their D3 damage.
It's a tough army when buffed and will be very hard to shift with many mortal wound units (I hope)
Slann Great Rememberer, Prism of Amnotek
Starseer
Skink Priest, Priestly Trappings, Celestial Rites
Eternity Warden, Coronal Shield
10 Guard
10 Guard
5 Guard
20 Skinks with Boltspitters
2 x Bastildon with Solar Engine
Eternity Starhost
1990 Points
The idea is to use curse of fates and re-rolls to give me good control over teleporting especially turn 1, get the Bastis in close to snipe mortal wound output units or heroes. In the case of fast moving horde armies the skink unit will be a meat shield to take charges allowing the guard to pile in and use their D3 damage.
It's a tough army when buffed and will be very hard to shift with many mortal wound units (I hope)