8th Ed. Guide to Lore of Light

Discussion in 'Lizardmen Tactics' started by Liquidwulfe, Aug 28, 2010.

  1. Liquidwulfe
    Skink

    Liquidwulfe New Member

    Messages:
    10
    Likes Received:
    0
    Trophy Points:
    0
    The Lore of Light

    Gear/Discipline Choices: I prefer to run my Slaan with a Cupped Hand as well as a Bane Head. I also like to run Focus of Mystery, Soul of Stone, The Focused Rumination, and The Becalming Cognition.

    Attribute: The Lore of Light attribute is worthless unless you are running against demons or undead. Otherwise it is pretty badass.

    Spells:
    Shems Burning Gaze: A fantastic spell, d6 S6 flaming hits are perfect for murdering anything with regen or anything that is flammable. Also useful agains small model count heavy hitters, like giants and Chaos Knights.

    Pha's Protection: One of the BEST spells in the lore, creates a 12" bubble buff of -1 to be hit in both close combat and ranged. Also makes war machines cry tears when they need a 4+ to hit.

    The Speed of Light : Another 12" bubble buff, making everything I 10 WS 10this spell makes our saurus blocks hit harder, making them need 3's to hit instead of 4's. It also protects them, as most infantry now need 5's to hit them. Combined with Pha's Protection, often your opponent will need 6's to hit your saurus blocks, making them outright scary in close combat. If I can only get two spells off in a magic phase, it is always these two.

    Light of Battle: I use this spell on the lizard block I need to hold, or the salamander I charged a flank with to hold an enemy in place. Otherwise its dice best spent elsewhere.

    Net of Amyntok: This spell is another fantastic spell. Making enemies take a strength test anytime they want to do anything (move, attack, cast spells) can severely hamper your opponents battle scheme. Even chaos knights fail 33% of the time. This is THE go to monkey wrench to screw with your opponents plans.

    Banishment: I normally only cast this spell when I am trying to blow up war machines through volume of fire, or my opponent has demons on the board. Making something reroll its ward saves can be sexy, but its situational at best.

    Birona's Timewarp: A downright sexy spell. When combined with Light of Battle, this buff can make a saurus block absolutely nasty in close combat (ASF with I 10 for rerolling misses in close combat). +1 attack, double movement, ASF. It has something for everyone. The fact that you can make this a bubble is absolutely ridiculous.

    Final Notes:

    I really like lore of light over lore of life. All in all the lore removes the weaknesses that saurus have, and it has some really usefull utility. The best selling point of this lore over life, however, is that you can buff your ENTIRE army with everything, as opposed to just one or two.
     
  2. Wolf
    Kroxigor

    Wolf Member

    Messages:
    263
    Likes Received:
    3
    Trophy Points:
    18
    Pretty sweet summary ;-) might want to read it again though and change everything to Lore of Light instead of Death and Life :p as well as light to Life in your final notes section ;-)
     
  3. Liquidwulfe
    Skink

    Liquidwulfe New Member

    Messages:
    10
    Likes Received:
    0
    Trophy Points:
    0
    Good catch, thats what I get for writing it up early in the day and stealing the format.
     
  4. Sun Drinker
    Skink

    Sun Drinker New Member

    Messages:
    30
    Likes Received:
    0
    Trophy Points:
    0
    I like these Lore guides that you have been writing. Everyone's going to see lores differently, however, having a quick reference guide can inspire some decent lists and start good conversation about the strengths and weaknesses of each Lore.
     
  5. Dumbledore
    Ripperdactil

    Dumbledore New Member

    Messages:
    417
    Likes Received:
    2
    Trophy Points:
    0
    Justify this bold statement.

    Although I would always take life instead of light, I completely disagree with you. A LM army with a saurus battle-line, as found in the majority of lists, would benefit massively from all three of the augments. Most augments help only one unit or the caster, these can be used on your whole battle-line in that 12" bubble that synergises perfectly with your slann's Ld and BSB re-rolls.

    Low WS making you take a lot of hits in combat? Give them -1 to hit.
    Low WS and I on your saurus? Give them WS10 and I10 or the ASF augment.
    Want to obliterate something in combat? Try to give them I10 and ASF for re-rolls and an extra attack.

    The power of light magic is not in its damage dealing, it is in those three augments (the latter two being the most vital). Those augments patch literally ALL of the weaknesses of a saurus battle-line.

    I think that life is better, though. Life strengthens our strengths (high T, good saves (regen) and resistance to miscasts) rather than patches our weaknesses. It is better than light because it is easier to cast and because the augments are actually a bit stronger IMO (regen TG, or T6/8 saurus, 2+ ignore miscast).
     
  6. Naestran
    Jungle Swarm

    Naestran New Member

    Messages:
    3
    Likes Received:
    0
    Trophy Points:
    0
    He was talking about the attribute, not the whole lore, the attribute doesn't do that much unless against daemons or VC
     
  7. n810
    Slann

    n810 First Spawning

    Messages:
    8,103
    Likes Received:
    6,522
    Trophy Points:
    113
    The Atribute of the lore of light is that it does extra damage to undead and deamons,
    and I think they might not be able you use ward saveas against it either.
     
  8. Dumbledore
    Ripperdactil

    Dumbledore New Member

    Messages:
    417
    Likes Received:
    2
    Trophy Points:
    0
    Argh I'm an idiot, apologies
     
  9. walach
    Razordon

    walach New Member

    Messages:
    346
    Likes Received:
    2
    Trophy Points:
    0
    i've only played a couple of games of 8th, but i prefer light. as you said, the fact that the buff spells can be AoE is insane. even hitting 2 units makes such a difference. if you could make the lore of life do that too...
     
  10. froggystylez
    Jungle Swarm

    froggystylez New Member

    Messages:
    6
    Likes Received:
    0
    Trophy Points:
    0
    I too agree with liquidwulfe, preferring light over life. I tried Light and had 'only' 4 battles with it, yes im still new as a LM player heheh. Some of my experiences with Light lores are:-

    1)Having Pha's Protection(on friendlies) and hexing enemy warmachine w/ Iceshard Blizzard=WICKED SICK! [tho' we did wonder IF his cannon needs to roll 4+ Twice or Just once)
    2)Banishment is awesome on phoenix guards; and yes...daemons.
    3)Speed o Light and Timewarp=OVERKILL... Try it on Ancient Stegadon which equals MONSTERKILL!! :pigeon: :bored: (yes, I charged w/ the Stega)
    4)The best thing I ever saw happened(or didn't happen) was
    Speed o Light+Pha's Protection+Iceshard Blizzard = Debating the rules...hahah!.. which we didn't know how to resolve. For a total of (in close combat) 7+ To Hit...what happens? We just ended up on everyone hitting the Saurus Warriors on a 6+.

    Though it is not w/o a downside...but this downside applies to ALL other armies which are miscasts. I had in so far on 4 games a total of 6 IFs; what I learned from this is, everytime the Big Bad Frog miscasts(and becomes level1 wiz or worst for the rest of the game) it is at crucial times when I need the timewarp,protection or The Need for Speed! And win combats like I never..EVER did with my WoC army.
    Oh and nice write-up on the Lore o Light liquidwulfe!
     
  11. wolfmage
    Temple Guard

    wolfmage New Member

    Messages:
    217
    Likes Received:
    1
    Trophy Points:
    0
    The 7+ to hit is covered in the shooting section as you need a 6 then a 4+ again to hit, 8 is 6 then 5+ and so on.
     
  12. Caneghem
    Carnasaur

    Caneghem New Member

    Messages:
    1,410
    Likes Received:
    28
    Trophy Points:
    0
    I think in hand to hand a 6 always hits...
     
  13. Gor-rok
    Terradon

    Gor-rok Member

    Messages:
    583
    Likes Received:
    3
    Trophy Points:
    16
    This sounds neat, as I'm getting bored with Lore of Life now. Unfortunately, the ever present Daemon players always seem to take their Sundering Banner, which makes using Light magic pure suicide.

    I've an idea, but it seems a bit risky. Bane head their BSB (assuming they give him a wizard level), cast a light spell (which will likely miscast), then bounce the effect at the two-wound BSB and hope it kills him. If it fails, it's probably going to be a painful affair for the Lizardmen for the rest of the battle...

    Any other ideas of how I can kill it and be able to use this awesome lore?
     

Share This Page