No one knows.. All we can sayt is the old one has gone, so it should be soonish hopefully. They do try to release them within a few months of the book coming out.
I'm curious on the horned one actually... Saurus: Yo! I'z got my new ride, a Horned one! Random high elf: Ride? Look what happens when I snap my fingers... *snap* *Horned one disappears* Saurus: What!? Where did my pimped one go? I guess you get what I'm talking about... Vaul's unmaking VS Horned one, the magic item... Cheers!
Yeah there are indeed many many questions. On the horned one, I don't think it is quite as confusing. Vaul's Unmaking does not destroy things, it turns them into their mundane version. In this case, the horned one becomes a normal cold one. Who knows how that works out. A more interesting question is whether the horned one gets magic or mundane attacks?
Items that destory Magic Items or turn magical attacks to mudane ones don't have any effect on the Horned One. The Horned One is classified as a US 2 mount in all aspects, therefore you can't destory unless the rider is killed. It also doesn't have magical attacks, it would have to state it did in order to get some.
Where did you get that information from? You do realise that in this edition a Horned One is an enchanted item, not a normal mundane mount right? As a magic item, there is no reason it shouldn't be effected by spells as mentioned above, and there is a strong argument for it having magic attacks since it is technically a magic item. Just wondering what oyu are basing your argument on, I agree with your from a logic perspective and think GW should have just made it a mount option for heroes, but you need to look at the rules not the logical perspective.
Not so sure on this interpretation. After all the horned one is listed under the magic items section so it would follow that the same rules that apply to magic items apply to it as well... i.e. still affected by vaul's unmaking and such and confers magical attacks. IMO it should not have been put in the magic section, but rather left as a mount. As is it seems very strange and out of place.
After thinking it thru, it makes sense that it can be destroyed by various "magic item terminators." Nevertheless, I still don't believe it has magical attacks even if it is in the magic item section. Ask yourself this...Does the EOTH blast confer magical damage? No, because it doesn't say so.
Don't really agree with this either. Burning alignment does take place in the magic phase so I would strongly argue that damage is magical. As to the horned one, I can understand that you are trying to reason this logically, but alas the rules are rather clear on this and I can't see any justifiable reason why the horned one should not confer magical attacks.
It's interesting to talk about and until they FAQ it Lizardmen players can set the rules with the other player before the game starts. Aranigej: I agree with you fully on your earlier post. GW should've kept the Horned One out of the magic item section entirely. It should have been a mount that had a limit to only one in the army.
Eh, you are opening a whole new can arguing that the EotG is not magical. I personally think the attacks are, and will be FAQed as such since they happen in the magic phase AND specifically state that they cannot be dispelled, likening them to a spell. The horned one? I don't know. It is a magic item, that basically screams magic to me, but in the context of what it actually is maybe it shouldn't have magic attacks. Along the same lines, do the impact hits from the stegadon warspear count as magical? Hmm.... i think it best to just wait for the FAQ.
Lizardmen FAQ has been released on the German site dated 25 jun. http://www.games-workshop.com/MEDIA_CustomProductCatalog/m220001a_Errata_Armeebuch-Echsenmenschen.pdf Here are some highlights: Slann: the special rules of sight and spell casting only can used in a unit of the temple guard Teradons: May drop rocks in charge (if moved over units while charging) Droped rocks are ranged attacks Stegadons: Howdah Weapons may not stand and shoot Heros cant use howdah weapons EotG Burning Alignment makes magical attacks Salamanders: May not marge and shoot Stegadon-Warspear: impact hits also counts as magical attacks Staff of the lost sun: count as magical attacks, dont has jungle poisons Horned one: effekts that destroy magic items has a effekt to the horned one, but then its counts as a cold one
Ah yes. ^^ Finally a FaQ for our lizards. ^^ Yey! And as it seems I've been right on that Burning alignment is magical all the time. Too bad our heroes can't use howdah weapons thou... Cheers!
Mmm yeah the lack of heroes using howdah weapons is a big blow, IMO it really makes the giant bow quite useless due to the pathetic BS of skinks and the fact that you will be moving all the time. Very nearly makes the chief on steg useless but his impact hits (steg spear) being magical are a nice boost. I cannot wait to see an english version.
Asking someone to translate the whole thing when the english version could be out at any time might be a bit much... The thing I am most interested in, what is the errata at the top of the page? (they only found one mistake?! LOL) Edit: I have a friend who speaks some German and he translated a few of the questions for me. If you have cupped hands of the old ones, and bane head, any damage from the miscast transfered can be doubled. That is pretty cool, probably too expensive for a practical combo since the bane head only works once. Speaking of banehead, it actually can be combined with the pirhanna blade for a total of 4 wounds for every 1 wound. Wow. And, unfortunately, if a razordon stands and shoots, and gets one misfire, then no wounds are scored on the opponent (for the other dice) and you lose skinks.... Salamanders definitely taking the lead now for me. And its true that terradons can drop rocks on a unit on the turn they charge! I'm going to love pounding one unit while charging a warmachine.