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Hello from Australia

Discussion in 'Introductions' started by Larry_Lizard, Oct 21, 2012.

  1. Larry_Lizard
    Skink

    Larry_Lizard New Member

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    Hi there all,

    Im pretty new to warhammer fantasy and brand new to Lizardman.

    I wish to play for fun and be pretty competetive :) (by that I mean not getting smashed every game lol) but im not about "must win" as long as both players has had fun playing.

    I have just started collecting and at the moment only have 40 Saurus.

    I would like to know what people think i should pick up next? I play games around 2000 point to start but then after the inital purchus to get to around 2000 point i would like to know what else to make bigger in the furture :)

    LL
     
  2. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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    MORE LIZARDS!!!

    40 Saurus is pretty good for your core. 2 units of 20 would do ok in a 2,000 pt battle, but upping them to 24 or 30 isn't a bad idea. Next on your list should be a Slann, some Skinks, and a Salamander or two. Skinks are easy to convert to look like Chameleon Skinks by snipping off their crests, so don't worry about purchasing those unless you really like the models. That will give you the basics for a competitive LM army.

    After that you should look into getting Temple Guard, Terradons, and a Stegadon. Kroxigor are excellent when used in conjunction with skinks, so a couple of those would serve you well.

    You should take a gander through the pages upon pages of LM army lists on this forum. The armies on there are critiqued and will give you an idea of what's good and what's not. Just don't forget that it's perfectly fine to pick a model because you like how it looks.

    Welcome aboard!
     
  3. Lord Cedric
    Terradon

    Lord Cedric Member

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    Hello and welcome to Lustria!

    Very awesome to start up a new Lizardmen Army. Being socially competitive is pretty much how I play as well.

    2000 points starting out is a pretty decently sized army. 40 Saurus is a good starting block. If you are themed-driven, then that would help direct you in what models you could be looking at next. At 2000 points though, a Battalion box would be a decent choice to start if you didn't already have 40 Saurus (unless you plan on using another 20 of them for a large horde or 2-units of 30 etc.).


    You may want to think about who you'd like to lead your army. Are you wanting a more combat-orientated commander either on-foot or rather mounted on a mean carnasaur? Then you'd want to look at the Old Blood/Scar Vet models both on-foot and one riding the awesome beast (really.. both models are great and I'd suggest at least getting one on foot). Or are you leaning towards a magic casting leader? The Slaan is arguably the best caster for it's points in-game for 8th edition currently. Skink Priests act as a great holder of dispel scrolls and assist for the Slann. If you are thinking of a more skink themed army, then I'd suggest looking at a Stegadon with a Skink Priest and EOG (Engine of the Gods). Overall, the Lizardmen shine in the Magic Phase so this is something worth considering. As for named character leaders/heroes, unless you have a very specific army theme you are wanting from the lore, at 2000 points they would really take up much of your alotment (500 points max to spend on Lords and Heroes respectfully in a 2000 point army).

    To finish out your core, I'd highly suggest getting some skinks. The box set comes with both Javelins and blowpipes. The blowpipes are for skirmishers and work very effectively as screens and redirecting units. The javelin/hand weapons and shileds are more melee driven. While not optimal by themselves in much regard, imo, (meaning if you are going infantry, points are better spent on the much better saurus)) they are really great with the Kroxigor upgrade option. This allows you to purchase 1 kroxigor for every 8 skinks and put them together in a mixed unit (we call that a Skrox unit) with a normal configuration of 3 Kroxigor and 24 skinks (though some use more). For some, this can be an unwieldly unit for it's size, but if practiced and used well, are excellent flank attack units.

    For your Specials, I'd suggest getting some (or converting/paint differently if funds are tight as these little guys can get a bit expensive) Chameleon Skinks. A small unit of 5 to 7 works great for me. In 2000 point games, I run a Slann, so I would invest in some Temple Guard for the mage's added protection and to allow a champion to accept challenges. If you don't plan on running a slann right away, then these could be purchased later. I like Terradons in games of 2000+. While optional, the manueverability of these guys are great and a small unit can tie up an enemy spell caster well. If you like calvary, then you could look at the Cold One Cavalry. Personally, I don't field them under 2500 point games. While their stats are decent, they are a bit overcosted imo especially in smaller point games. As mentioned above, I'd suggest in getting at least 3 Kroxigor. You could try using them by themselves in a unit of 3, or use them in a Skrox unit. Either way, they are pretty handy and offer a strong attack.

    For Rares, you could use your Stegadon kit to make (there are some great threads on here showing how to make the Howdah weapons and crew magnetic to swap for the different builds) an Ancient Steg. Really, this is probably the most optimal use aside from using as a mount for your Skink Priest (Engine of the Gods) imo as the 2 giant blowpipes seem to perform better and it's a better armour save than the Special one. Salamander Hunting Parties are, imo, a must in just about any army you create. Aside from spells, they are your #1 effective unit to burn through enemy units with tough armour. Razardons can be usefull, but seem to be viewed as a shelf weight in favor of using the points for their more flameboyant Salamander cousins. That's not saying that the Razardon's are useless. They can be effective against light to no-armoured enemy units and if you can get a lot of the quills to wound, then your opponent will be hurting.

    Anyways, this isn't a Lizardmen bible by any means, but more of an overall look at the most-used units in our army book and, as usual, are my opinion. I'm sure others on here could lend you some greater advice, but at least this can give you a bit of insight. Since we both share the same type of gaming atmosphere, sharing what I use more often seemed practical.

    Hope this helps you even if just a little. Once again, welcome to Lustria and if you have any questions and cannot find the answers in the appropriate thread headings, then feel free to ask! We are more than happy to share our advice and help with what we can.

    - Lord Cedric
     
  4. NexS
    Skink

    NexS New Member

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    Welcome, fellow Australian!

    I'm new to the forum also, so it's nice to see a local(ish) face!
     
  5. Larry_Lizard
    Skink

    Larry_Lizard New Member

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    Thanks for everyone's kind help.

    @NexS Good to see a local for a change :)

    @Lord Cedric and Qupakoco: thanks for the help. As for help with finding different discussion, is there a discussion detailing how to convert Skinks to Chameleon Skinks?

    And how many temple guard is enough to keep my Slann safe and happy?
     
  6. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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    Rag has done a pretty good conversion with them. Check out this thread. You'll have to scroll down a bit to see them. Basically they just have their crests snipped off and some green stuff eyeballs. Fairly easy.

    For TG I usually take 20, though I would be comfortable taking 16 in a smaller battle. That way the Slann is fully enveloped and you are still making your unit at least 5-wide for rank bonuses.
     

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