hello iam new to the forum and a new player in warhammer fantasy. i love lizards but i dont have any victory yet :S i would like to tell me some advices for this list and with the magic items.. i will face beastmen this saturday!! i hope for victory ! 1 x Slann Mage-Priest Magic Items Obsidian Amulet Book of Ashur Four Disciplines of the Acients 1 x Saurus Oldblood Magic Items Venom of the Firefly Frog Glittering Scales Giant Blade Equipment Carnosaur Shield 1 x Skink Chief Magic Items Venom of the Firefly Frog Equipment Light Armour Blowpipe Shield 1 x Skink Chief Magic Items Stegadon War-spear Equipment Light Armour Shield Ancient Stegadon Javelins 1 x Saurus Scar-Veteran Magic Items Potion of Speed Burning Blade of Chotec Glittering Scales Equipment Shield Cold One 1 x Skink Priest Magic Items Dispel Scroll Ruby Ring of Ruin Equipment Level 2 Wizard 1 x Saurus Scar-Veteran Group Options Battle Standard Equipment Light Armour Shield Magic Banners Banner of Eternal Flame 10 x Skink Skirmishers Group Options Skink Skirmisher Brave 22 x Saurus Warriors Group Options Musician Standard Bearer Saurus Champion Equipment Spear 39 x Saurus Warriors Group Options Musician Standard Bearer Saurus Champion Equipment Spear 20 x Skink Skirmishers Group Options Skink Skirmisher Brave 8 x Cold One Cavalry Group Options Champion Musician Standard Bearer Magic Banners Sun Standard of Chotec 20 x Temple Guard Magic Items Venom of the Firefly Frog Gold Sigil Sword Group Options Musician Standard Bearer Revered Guardian Magic Banners Razor Standard 4 x Terradon Riders Group Options Brave 2 x Salamander Hunting Pack Equipment Skink Handler 1 x Salamander Hunting Pack
Use any points that you save on more salamanders and maybe some chameleons. You really will not encounter any war machines as the Beastmen do not have any. Hope this helped.
thank you i made the changes but i don't know what items to give in my slann and what lore should i use :S
I always give my slann cupped hands of the old ones. Regardless of the lore I take. Even if I take the Lore of Life, I have been known to fail my roll for throne of vines. So I like to have the extra protection that the cupped hands offers. I usually just give him the cupped hands and that is it. You can throw a magic resistance item in ther eif you want. As far as lore goes, you probably will benefit most from either light or life. Light will allow you to overcome the low I of the saurus and TG. It will also potentially allow you to double their charge range. If your opponent brings death or shadow magic, Light may be the way to go. Life, on the other hand will allow you to heal your units and make them tougher. You also will be able to use the dweller below spell to decimate large units of beastmen.
iam thinking to play lore of light .. but i also thinking if carnosaur is good choice or to use tehenhauin..