The two main armies I am going to be playing against are HE&WoC I need help on what to take. The high elf player might take a dragon and pheonix gaurd. The WoC I am not really sure what he will take since he is reasonably new to warhammer thanks in advance
I find high elves to be extremely easy to beat, except for the star dragon. What point level are you playing at?
One of my friends plays warriors and so i know some stuff about how to deal with them. One of the first rules is unless he can outmagic you dont move forward, wait for the enemy to come to you and you can blast them away with a slann, an engine, skink priests, etc. While you are blasting away move terradons if you have them around the rear and use them to take out marauder horsemen. Another is to match your saurus against chaos warriors. They are very equal and warriors are usually played in units of 15 so 20 saurus will have the advantage. Stay away from challenges also. Chaos characters are very mean and you best bet is to redirect them using skinks or terradons. But by keeping away from them you keep them from getting much meaner thanks to the eye of the gods table. Just dont leave your units unsupported and keep flank and rear charges ready at hand. With these guidelines you should be able to do fine against warriors. They arent so scary once you get to know them
@skinker we are playing at 2000 points. The thing about high elves is tha always strike first rule I think that makes them over powered because before you get to attack then they kill your whole front rank, Is there a tactic that stops it being so bad? thanks for the help Great Lord Tlanxla I will use that advice against him thanks again
I find Salamanders are amazing against HE. You skirmish so it's -1 to be shot by them, your shooting is S3 -3AS so that can clear out most rank and file, and unless they have great weapons you have a decent chance at surviving a round of combat and doing some wounds back. My only issue against high elves is always they guy who brings 4 repeater bolt throwers and just cuts down my stegs with impunity.
HA! Finally something I can add useful advice to. My girlfriend plays high elves, so i've got more experience with them than any other race. I guess a bulleted list with a few useful points are in order. -Arsenal is completely correct, salamanders do wonders on high elves, specially larger blocks, pretty much any infantry besides phoenix guard. -Tiranoc Chariots dont do alot of damage in hth but watch out for lion chariots, they sting. A potential of 12 str 5 hits and fear kinda sucks. -Skink skirmishers are a great way to take out obnoxious stuff like swordmasters (other than salamanders) that would devistate you with ASF in hand to hand. Their armor save isn't great, and they're only toughness 3, so even the nonpoisoned shots can do damage easily. -Watch out for White Lion infantry. They wound on 2's with saurus and are stubborn. Not a good combination. -I've found that cold one cavalry used in minimum sized groups works great against spearman/seaguard blocks, even if they strike first. I've whethered through 18 attacks with ease to strike back and kill off 6-7 models with 5 cold one cav. If they fail thier fear test and need sixs to hit, all the better! -Dragons tend to be a problem, as they are really fast and can eat a stegadon on the charge. Blowgun it lots! -Use skink cohorts to helpfully redirect big scary dragon princes for a flank charge. Keep DPs from charging something important at all costs! -Terradons are great at bolt thrower killing Hope that helps a bit!
I am pretty sure salamanders don't get the -1 to hit as skirmishers. Their unit strength is to great to take advantage of this. Only US1 skirmishers get the -1
Alright, so in regards to High Elves... Salamanders are not as great as people are saying... They are good because High Elves have toughness 3, but the -3 to armor save will never be fully utilized mainly because the only heavily armored high elf troops (dragon princes) are also immune to fire. High Elves also have good leadership so they won't be panicking as often as a horde type army. Razordons are equally as effective against high elves in my opinion, if not more so. And no, they don't get the -1 to hit skirmishing bonus because they are not all unit strength 1 Watch your priest on engine mount. A unit of 5 dragon princes, or a lion chariot can easily charge in and kill it in one turn. Keep him out of their charge range. Star dragon will kill a stegadon in 1 (maybe 2 turns) of combat. If it charges in, expect your stegadon to die! Archers will obliterate skink skirmishers. Terradons should drop rocks on swordmasters, spears or white lions on their way to engage the bolt throwers. Bring 2 units of terradons for this purpose. Good luck!
for chaos the main thing is EOTG burning aligment, no armor saves work wonders as for HE only played few games but i was abeginer so dont realy know any advantages or something. but i know that salamanders would be better.
Dragon Princes are great on the charge, but will die if they are stuck in sustained combat. The Dragon can be tough, but with some magic and shooting, you should be able to take a couple wounds off it. If they are too aggressive with the Dragon, charging could work, and if they play too defensively, the Dragon is not much of a problem. Beast Cowers is also extremely effective.
Something that happened to me was he charged his Elyrian Reavers into me in a big line so I could only Kill one at a time
So his unit was 1 model wide? Then he just hurt himself. You can still kill more than 1 because the rules assume that the troops behind will step up ("Excess Casualties" Basic Rule Book page 36). But your opponent limited his own attacks to one model, since it was the only one in base contact.