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AoS Help against Ogors

Discussion in 'Seraphon Tactics' started by Steve, Feb 16, 2020.

  1. Putzfrau
    Skink Chief

    Putzfrau Well-Known Member

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    Yeah, eurlbad stonehorn lists can be pretty nasty into coalesced just cause how many mortals it pushes out.
     
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  2. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    all the more reason scaly skin should be a 5+ FNP imo
     
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  3. Tav
    Kroxigor

    Tav Well-Known Member

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    I think i would prefer this to the -1 damage.
    A 6+ shrug army wide, 5+ would be too good i think
     
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  4. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    on the subject of stonehorns, how many reasonable ways do we have of focusing them down in a turn?
    given their prevalence it should be something to consider

    as for scaly skin, i might be in the minority when i say i like the -1 damage, it can reduce damage significantly (although im still frustrated by the faq that says we cant block mortal wounds, despite the fact that mortal wounds are done in chunks),
     
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  5. Tav
    Kroxigor

    Tav Well-Known Member

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    Things like stonehorns are what i find salamanders do best at and is what their role is in my armies.
    Put enough units in and they can be taken down in a burst but they are not easy to shift from full
    To dead in a turn, especially the frostlord with a 3+ save
     
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  6. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    I mean Disgustingly resilient is an almost army wide 5+, and ours would only be available IF coalesced.... seems a reasonable "half the faction" rule lol. but yeah, id take the 6+ over the -1 to non-mortal damage any day of the weak. or hell, just make it -1 to non-mortals and make the minimum zero instead of 1
     
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  7. Tav
    Kroxigor

    Tav Well-Known Member

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    That would be the most broken thing in the game lol if you made damage 1 irrelevant
     
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  8. Prince
    Skink

    Prince Member

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    I would just stay with -1 DMG but also counted mortal wounds
     
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  9. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    oh it absolutely would... that's why it was a throwaway comment at the and after the serious suggestions lol
     
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  10. Nart
    Carnasaur

    Nart Well-Known Member

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    Interesting note on metalcruncher (or whatever it's called) trait: it affects only 2+/3+/4+ save characteristics, so bastiladons in their upper profile won't be affected. So if a bastiladon charges stonehorn, and there are no other special rules to deal MWs, it can pretty much shut it down for a couple of turns.
     
  11. Tav
    Kroxigor

    Tav Well-Known Member

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    True, but normally mortals from a charge would bracket it to a 2+ anyway
     
  12. Nart
    Carnasaur

    Nart Well-Known Member

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    Don't allow it to charge you, charge first.
     
  13. Prince
    Skink

    Prince Member

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    Well, my usual problem with them, is they are fast. So, long movement and then the charge can be scarry. Plus the big ones have a good save and later the 5+ FNP which tends to work so many times...
     
  14. Tav
    Kroxigor

    Tav Well-Known Member

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    with a bastiladon?
    it will be rare that it is ever in range for you to charge it without it already having been tied up by something else
     
  15. Nart
    Carnasaur

    Nart Well-Known Member

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    Skink screens are always the answer though. I have limited experience with BCR build, but in my games 6 salamanders were more than enough to remove a mammoth a turn.

    If they are stopped by skinks, there should be no problem with a counter charge.
     
  16. Tav
    Kroxigor

    Tav Well-Known Member

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    Against ogors they normally give away first turn.
    Against a potential Double you need at least 2 layers of screen. Its risky but doable
     
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