I recently won a tourney this weekend, and since it was the last tourney of escalation we thought we'd up the anti and go for a 15$ buy in, I won a battalion of my choice and thought I'd pick tomb kings, Is this a fun army or is it boring to play? It's this or brets, thanks
Grats on the win! The type of army to choose depends on your play style. Bretts are suprisingly strong if played correctly. TK are the same. With Bretts, you must get the charges in order to win the game. Any extended combat will result in you taking fairly large losses. However, the 2+ AS plus the 5+ ward that praying (may be 6+) gives you are nothing to scoff at either. The TK army relies very heavily on magic to buff the troops (extra shots, extra attacks, regen) and move the troops (effectively giving them a march ability as they cannot march otherwise). If it were me, I think I would go with TK (for the mummies).
Thanks, I also think they may be the easiest army for me to paint, can I run a reasonably competitive cav or chariot list w/ them?
I think the new Tomb Kings work best as a rush list. They have some very good and fast choices in Chariots, Sphingi, Scorpions and Necropolis Knights. That way you can have everything in close combat in turn 2. Normal cavalry is kinda meh though, because they have terrible stats and the whole army may never march.
Tomb Kings have 3 consensus playstyles that have proven to be fairly successful, all of which I have christened with nicknames: 1. Come Get Some. This style relies on a shooting and offensive magic-heavy backfield to force people to come to them as they take casualties, then a couple of beefy units to crash into them and finish the job. Usually, that backfield will consist of a LOT of Skeleton Archers, a Casket of Souls, and 2 Screaming Skull Catapults, with Tomb Guard, Ushabti, and Warsphinxes waiting for any potential enemies to get close. 2. Death from the Sky. This list employs Khalida (a special character) who greatly enhances the abilities of Skeleton Archers as a kill mechanism. With her in the unit, a TK Skeleton Archer always hits on a 4+ (as opposed to a 5+ by default), and all his shots are Poisoned. Combine that with Righteous Smiting (a spell in the TK Lore that gives a unit Multiple Shot (2)), and you can potentially delete entire units in a single turn. She's typically fielded in a giant block of 60+ Archers, with Sphinxes and other tough roadblock units to engage and hold up anything coming at them that isn't being shot at. 3. Fast and Furious. This list employs units with large Movement values (such as Necropolis Knights and Chariots) along with a formidable magic engine (2 L4s with Hierotitan and Casket of Souls for extra power dice, extra bonuses to casting value, and a huge spell selection) to make for a fast-moving MMU style list that seeks to apply overwhelming force in a precise spot. The one common thread here is that TK like having lots of magic, so the Casket of Souls and even the Hierotitan are fairly popular choices.