Here is my list, I have 170 points of leeway, feel free to critisize but please help me, I play agaist Orcs, Skaven and Tomb Kings slaan - focused ruminationa, focus of mystery, BSB, dispell scroll and cupped hands 420 pts Skink priest - level 2, diadem, dispell scroll and EOTG 440 pts (wow hes more than the slaan is...) Scar-vet - burning blade of Chotec, shield of mirrored pool, cold one, light armor -157 pts 16 saurus warriors with full command and spears -222 pts 10 skink skirmishers blowpipes -70 pts 10 skink skirmishers javs -80 pts 6 COC with standard bearer and Huanchi's blessed totem -255 pts 15 TG with sstandard and musician -161 pts 1830 Optional 170 point inclusions (other words not sure what i should use) 5 terradons with a brave (dam expensive beasts) and an added musician for SCOR OR another 10 jav skink skirmishers n 11 blowpipe skink skirmishers with musician for SCOR OR two units of 5 chameleons each with a stalker and 1 more SCOR OR finally A scar-vet with great weapon and hide of the cold one in the temple guard unit and 2 more skinks to each skirmisher unit PS: PLEASE HELP ME DECIDE... im confused as to what to get Let the critisism commence!
TY for some feedback... my last armylist no one said anything about Although maybe in the chameleon option I could take away the Scor part and have 2 units of 7 chameleons (without stalkers cuz they suck) I really like the fluff for chameleons, but im unsure of what role they could play????
Personally i would drop 1 Saurus and the champion from it and the Upgrade to Javelin skinks... That would give you 204 points to play with.. I'd say that would be 4 Terradons ( No upgrade.. 2/3th terradon for just 1 BS) and a Salamander/Razordon with a skink. I never played vs those 3 armies so i dont really know what to bring.. But those Terradon and "Warmachines" are pretty usefull in each army IMHO. I like the chameleons how the look and their ability.. Oxyotl is really fun too.. but Chameleons are more for Warmachines.. since they start closer.. got the -1 to hit when shot at.. sad they cost 5 pts more than ordinairy skinks. WheelR
well some of my opponents do have war machines that are a pain... and my javs have been failing me quite often lately... interesting proposal, one minor change I would make to your plan though is to add a unit of 6 chameleons in instead of the razordons/sallies (I find that razors are just to random, and sallies are aswell because of the randomness of their shots/range/chances of killing skinks) ty for the advice so far guys
Don't buy a stalker for the charmeleon skinks.. He is a waste of points. I personally don't think they are that good in general actually, they are pretty expensive and soft plus their only real advantage over normal skinks is that they can scout, I find that moving fliers or fast cavalry in is just as good as scouts. But if you find them useful then go for it. 5 terradons with champ is way too much, 4 terradons without is better as WheelR said. The main use of unit champs is to take challenges and die either in the place of characters or in the place of half your unit if the enemy character/monster is particularly nasty. Might I ask, why 16 saurus warriors? Is it because you have 16 models? If so, you probably have a few spare TG models if you have the plastic ones, right? You can easily put them at the back of a saurus unit to be saurus, to make it a better number. 16 will not give you complete ranks, but it does give you an extra wound before you lose a rank. Not really optomized but 5x3 +1 is not too bad. For your spare points, you need to look at what you have so far and what gaps there are in your army, what do you need on top of what you have? There are 2 combat blocks, some skirmishers for support, some heavy cavalry to hit hard and a decent amount of magic. It is hard to see what phase you are trying to control out of magic and combat, you aren't really going to control either but be reasonable in both. There are a few things you could add to fill gaps in your army. First would be the hunter/march blocker, this would be either the charmeleons or the terradons. Second would be more magic to really control the phase, an extra skink priest decked out. Third would be some kind of flanker to support your two blocks and heavy cavalry unit, this would be a couple of small ranked skink units maybe with krox, a unit of krox, or even a light unit of cold one knights. You also have the start of the fear factor going with the ancient steg and the cold ones, you could try to free up a few points for another steg by cutting a saurus, getting rid of javelins, either dropping a COK or scrapping musicians. The other way to add more fear would be the salamander, yes it is a bit unreliable but remember it only needs to kill one model to force a panic check, that is fairly reliable in itself as chances are you will kill a model when you spout at them unless you misfire. I think it is a good start for a list.
i would take 2 more saurus and run them 6x3 then 3 terries and give the slann a war banner to round out your force
Nice list, You've got a lot of magic defence and a good division of combat/ magic offence. Personally I'd suggest getting 1 more TG to get the unit to 16 as with the Slann you'd have a ranked unit of 20, and then look at possibly some hunting packs, I think both packs could be useful to you against your regular opponents as they generally have lots of ranked infantry, plenty of good targets for massed barbs/ templates. Another thing you may like to think of tactically is placing your Scar Vet in the Saurus unit, they can then rank up 6 x 3 and give you a bit more punch in your secondary anvil, you could also, get 2 more Saurus in the unit as Lupercal suggested making it a fully ranked (5 x 4) unit. Remember you don't place your characters till last, so you can move him to wherever he needs to be once you see the opponents deployment, either in the Saurus or the cav., or even the Templeguard if you feel so inclined! Final note, if you do plan on fielding the Vet. in the SCoR, do you field them 7 wide or just have a spare wound or 2 at the back? I've found them too unwieldly as anything broader than a 5 lizard frontage...
Interesting thoughts every1 so how would these changes be? making the skirmishers ranked skinks (giving me 30 points to get 200 total) getting rid of 1 saurus (212 total) then 3 terradons (90 pts) And a skink chief on terradon with dagger of sotek,shield and light armor (114pts) OR making the skirmishers ranked skinks (giving me 30 points to get 200 total) 3 terries (90 points) 6 chameleon skinks (72 points) 12 skinks in each unit (24 extra points) And a upgrade 1 tg to a revered guardian OR Making the skirmishers into ranked skinks 2 units of 3 terries (180 total) a musician for cold ones 2 more ranked skinks OR Making the skirmishers into ranked skinks 4 terries (120 points) Unfathomable presence for slaan and a musician and champion for SCOR OR finally Making skirmishers into ranked skinks 6 chameleon skinks for 72 points 3 terradons for 90 pts add a musician and champion to SCOR add another skirmisher Please offer more suggestions and other options, so far you guys have been a real help PS: SCOR will be 5 wide with scar vet in middle (2 behind for the sake of taking wounds)
Hmm just a quick comment, I would make the COK 6 wide instead of 5 wide. Against all ranked troops you will get all your models in base contact and it will give you more attacks, no reason not to. If you lose 2 wounds you still have 5 across.
A unit of 4 terradons and a salamander with extra handler are exactly 200 points. Trim enough points so you have exactly 200 left, then add those two.
OMG!!!!! By turning the skinks with javs into ranked, I save 200 points an can make that exact change
The list now looks like this slaan - focused ruminationa, focus of mystery, BSB, dispell scroll and cupped hands 420 pts Skink priest - level 2, diadem, dispell scroll and EOTG 440 pts (wow hes more than the slaan is...) Scar-vet - burning blade of Chotec, shield of mirrored pool, cold one, light armor -157 pts 16 saurus warriors with full command and spears -222 pts 12 skink skirmishers blowpipes -84 pts 12 skinks -60 6 COC with standard bearer and Huanchi's blessed totem -255 pts 15 TG with sstandard and musician -161 pts 4 terradons 120 pts 1 salamander with extra handler 80 pts total=1999 pts (discovered an extra 25 points....must have miscalculated before )
Nice changes, Id still suggest trying to find the 16pts for 1 more Temple Guard though, atm with Slann you have essentially 19 models, 1 more'll complete the back rank if formed up 5 x 4