7th Ed. HELP !!!!! Tournament in 2 weeks 2250pts

Discussion in 'Lizardmen Army Lists' started by Old-One, Jul 30, 2009.

  1. Old-One
    Saurus

    Old-One New Member

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    hey guys. just putting this list up to see what ya think. the list is pretty straight forward, the main idea is to move upfield and use the smaller units of saurus to sucker in enemy units and then counter charge with other, faster units. Thats the idea anyway but truth is i haven't actually play tested this list yet (hoping to this weekend) + ive got a good 80% of it to paint yet so ill be putting some pics up in the painting section.

    2250 Pts - Lizardmen Army

    1 Saurus Oldblood @ 466 Pts
    General; Light Armour; Shield
    Blade of Revered Tzunki [65]
    Glyph Necklace [30]

    1 Carnosaur @ [210] Pts

    1 Skink Priest @ 405 Pts
    Magic Level 2; Lore of Heaven
    Plaque of Tepok [15]

    1 Ancient Stegadon with Engine of the Gods @ [290] Pts

    4 Skink Crew @ [0] Pts
    Javelin

    10 Skink Skirmishers @ 70 Pts
    Blowpipe

    10 Skink Skirmishers @ 70 Pts
    Blowpipe

    11 Saurus Warriors @ 168 Pts
    Spear; Shield; Standard

    1 Champion @ [12] Pts

    11 Saurus Warriors @ 168 Pts
    Spear; Shield; Standard

    1 Champion @ [12] Pts

    5 Cold One Cavalry @ 290 Pts
    Spear; Shield; Standard
    Sun Standard of Chotec [40]

    1 Champion @ [20] Pts

    6 Cold One @ [0] Pts

    3 Terradon Riders @ 90 Pts
    Javelin

    3 Terradons @ [0] Pts

    19 Temple Guard @ 373 Pts
    Halberd; Light Armour; Shield; Standard
    War Banner [25]

    1 Revered Guardian @ [14] Pts
    Light Armour; Shield

    2 Salamander Hunting Packs @ 150 Pts

    6 Skink Handlers @ [30] Pts

    Casting Pool: 5

    Dispel Pool: 4

    Models in Army: 84


    Total Army Cost: 2250

    any feed back or pointers will be appreciated.
     
  2. Strim
    Skink

    Strim New Member

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    Well, sorry to say this, but i think your list is off-balance.

    First, the carnosaur: it's too expensive for a tournament. It doesn't fly as a dragon, it has WS 3, a movement of 7 (not even as a fast cavalry, only 14 when charging!), a low armor save (4+), so be prepared to get charged, not to charge as you should do with the carnosaur.

    Magic... Only a level 3 skink priest without even the diadem or a dispell scroll... Only 5 power dice and 4 dispell dice... Its no good, you will have a problem with that. If you want to use magic in an offensive way, use a slann, in the other hand, if you want to use it in a defensive way, change the plaque of tepok for the diadem and a scroll.

    The skirmishers units... not enough for a 2250 points tournament. You will need at least 3 units of 10 skinks

    The ranked units are ok, but i wouldn't use the champions for the saurus and the temple guard. Therefore, i wouldn't put the magic banner for the TG, it's too expensive, and i would use it in a unit of 15 at the most... and use the extra points to upgrade the unit of saurus until they are at least 15 each. The saurus also need the musician. It's quite cheap in comparison with other units and it's so valuable...

    Another unit of 3 terradon riders would be great, they are so useful...

    I would use the salamanders in units of 1, and with an extra handler each (so you have both flanks covered)

    Good luck!
     
  3. The Hunted
    Carnasaur

    The Hunted Active Member

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    What Strim essentially said:
    You try to defend the circle everywhere, now it is weak all around.
    This list has a bit of everything, but will get beaten because other armies have more focus on 1 aspect of the game.
    Because you chose an Oldblood as your general, go for defensive magic. So (as Strim said) Swap the Plaque of Tepok for Diadem and a scroll. That's your magic defense right there.
    Your paying lots of points on those TG, while you have no slann. This negates there most important use (protecting a slann). Drop them and buy normal Saurus for them instead!
    You could buy another unit of skinks skirmishers, but i like to see the 'normal' skinks in there too. 50 points, they can redirect/screen/be skink. And they're 20 points cheaper than their skirmishing brothers.

    Strim is right in splitting the Sala's. It's better to have 2x1 than to have 1x2 Salamanders. With 2 you can fire at different targets, have more maneouvrebility (<--hate that word) and still maintain the 2 together if you wish to.

    Like I said, you try to defend the circle everywhere. Try to focus on 1-2 parts, and find ways to deal with the other aspects of the game. (movement, magic, shooting, close combat, psychology, uber-heroes, hordes...consider all these things and think of how your list can deal with them. Or try to reduce the damage they can do)


    Oh, and please do not copy/paste army lists from army builder straight into a forum. I mean, we know a EotG has 4 skink crew, and that 6 SCOR ride 6 cold ones.

    The Hunted
     
  4. Old-One
    Saurus

    Old-One New Member

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    OK thank you so much guys
    Ive re written the list and im going to test play it tomorrow
    Changed the Sallies and am running a smaller TG with no Magic banner and bulking up the Saurus to the sane size of 15 (although i am keeping the champions). Guys have faith in the carnosaur it can be a real killer. if it doesn't perform i promise ill change the characters around.

    So ill do a write up on that as soon as. The armies im going to play are:
    -Ogre kingdoms
    -Hordes o C
    -Deamons
    - maybe a High elf

    Thanks for your feed back, its much appreciated
     

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