7th Ed. Help with 2250 Magic/combat list for take all comers

Discussion in 'Lizardmen Army Lists' started by Grifthin, Jul 28, 2009.

  1. Grifthin
    Saurus

    Grifthin New Member

    Messages:
    89
    Likes Received:
    0
    Trophy Points:
    0
    Slann
    Cupped hands of the old ones
    Focused Rumination
    Becalming Cognition
    Focus of Mystery
    Soul of Stone
    495 Points
    390 Points for lvl 2 Skink Priest on Stegadon – Effectively level 3

    885 Points for Lords

    Core
    16 Saurus with full command – 206 Points
    16 Saurus with full command – 206 Points
    10 Skinks with Kroxigor – 105
    10 Skink Skirmishers – 70
    10 Skink Skirmishers – 70

    657 Points for Core

    Special
    15 Temple Guard with full command – 275
    6 Saurus Cavalry with Command – 260
    4 Terradon Riders – 120

    655 Points for Special


    That leaves 53 Points to play with. Should I increase the saurus units ? Add some cavalry ? A banner ? What do you guys think ? I know I'm facing atleast one helf.

    I have the following models to pick from:
    Scar vet on foot
    Scar vet on Coldone
    Skink Priest on foot
    14 Cold one Cavalry
    4 Skink skirmishers
    5 Templeguard

    What do you guys think ? Make space for a Jag charm scar vet ? Beef up infantry numbers ?
     
  2. Barotok
    Terradon

    Barotok New Member

    Messages:
    541
    Likes Received:
    4
    Trophy Points:
    0
    Have you thought about making your Slann the BSB? This may be a great route to go since it doesn't look like you have one yet and does some neat stuff for the army.
     
  3. DonkeyHotep
    Temple Guard

    DonkeyHotep New Member

    Messages:
    202
    Likes Received:
    3
    Trophy Points:
    0
    Make Slann Bsb, buy Rod of Storms for the engineer, lose the champs, make that 11 skinks with kroxigor, drop soul of stone, make it 16 temple guard, and war banner is the best item in the game take one in every army that can.

    Also, you can save some points by making the skirmishers not be skirmishers, and they could be six wide with your extra skinks and still throw lots of javelins and conceivably beat some skirmishing units.

    If you insist on taking a scar vet, put him on the cold ones and they will suddenly be able to charge at unit on their own, especially with the war banner.
     
  4. Grifthin
    Saurus

    Grifthin New Member

    Messages:
    89
    Likes Received:
    0
    Trophy Points:
    0
    Thanks for all the Feedback - the Magepriest is already a BSB, I forgot to put it in there.
     
  5. anton
    Skink

    anton New Member

    Messages:
    43
    Likes Received:
    0
    Trophy Points:
    0
    Well Frankly i like having 16 temple guard and run them 6 wide. I run my Sarus 18 with 6 wide. So you can do both. The thing that i find works really well is to put a hero into my Temple Guard unit. My hero thats 0 armor save and 5+ ward comes to mind. Hes stupid but and iv rolled it before but there is nothing like getting an super killy character stuck on your hero and only do 1 wound or no wounds, and then winning by bsb warbanner banner 2-3 ranks outnumber and 1-2 wounds.
     
  6. thesecondman
    Temple Guard

    thesecondman New Member

    Messages:
    214
    Likes Received:
    0
    Trophy Points:
    0
    He're how i'd roll

    Your list--->

    Slann
    Cupped hands of the old ones
    Focused Rumination
    Becalming Cognition --> DROP
    Focus of Mystery
    Soul of Stone --> DROP
    495 Points
    390 Points for lvl 2 Skink Priest on Stegadon – Effectively level 3 -->+++ Plaque if Tepoc (or is it worked?)

    885 Points for Lords

    Core
    16 Saurus with full command – 206 Points --> Make 18 strong (6x3). GIVE SPEARS!!!!
    16 Saurus with full command – 206 Points --> Make 18 strong (6x3). GIVE SPEARS!!!!
    10 Skinks with Kroxigor – 105 --> DROP skinks they are terrafail, krox ok if you want, but only str6 now :(
    10 Skink Skirmishers – 70
    10 Skink Skirmishers – 70

    657 Points for Core

    Special
    15 Temple Guard with full command – 275 --> MORE (20 min; 6x4 with slann in unit)
    6 Saurus Cavalry with Command – 260 --> DROP, stupidity is evil
    4 Terradon Riders – 120 --> Make unit of three, 4 is too big and waste of points.

    655 Points for Special

    have the following models to pick from:
    Scar vet on foot --> YES
    Scar vet on Coldone --> NO
    Skink Priest on foot --> NO
    14 Cold one Cavalry --> HELL NO
    4 Skink skirmishers --> Look at mabye getting more (1-2 max) units of 10 (GET one unit of Chameleons).
    5 Templeguard --> YAH BOI >.<

    What do you guys think ? Make space for a Jag charm scar vet (yes)? Beef up infantry numbers (yes)?

    I hope this way of making suggestions does not seem rude or pretentious. Its the quickest way and im at work. If cha wanna ask me why i've suggested what i have, please ask. Im bored, ....again, at work...

    Also, yoyo, Razordons destroy fast cav.
     

Share This Page