8th Ed. help with my list (please) !!!!!!!!!

Discussion in 'Lizardmen Army Lists' started by Calum, Jul 23, 2010.

  1. Calum
    Skink

    Calum New Member

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    Hey guys after spending a while making a list i posted it on this very site after about a day or so people sugested different things i could add, mistakes i have made, and tip on stratagy. After that i went straight back to my room and using those tips i created another army with a few ajustments and more power as usual all comments will be greatly needed as no army is ever perfect please also take the time look at my other posts especially the one conserning skink skirmishers and if posible take part in poll, now on with the list.

    Lords:


    Old blood
    shield, upgraded cold one (no stupidity rule) and pihrana blade (multiplys 1 wound into 2)
    Total 246 points.

    Heroes:

    Scar veteran
    silver steel armor, luck stone, great weapon
    Total 141 points


    Skink priest
    Leval two wizard (lore of heavens)
    Total 100 points.


    Core
    18 Suarus warriors
    hand weapons, full command.
    Total 228 points.

    18 suarus warriors
    hand weapons, full command
    Total 228 points

    12 skink skirmishers
    Skink skirmisher brave and 2 javilins
    Total 90 points

    Special:

    6 Cold one calvelry
    Full command
    Total 225 points

    10 temple guard
    Full command, 1 biting blade

    Total 1500 point exactly

    kk guys thats it but please feel free to add things and suggest things and as always critisizm is wanted to make a fun army to play with that can hopfully get wins!. Happy wargaming.

    Calum



    Calum
     
  2. Scarecrow
    Saurus

    Scarecrow New Member

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    "12 skink skirmishers
    Skink skirmisher brave and 2 javilins
    Total 90 points"

    You can't have both javelins and blowpipes in the same unit. It's either one or the other. The exception to this rule is if a character joins the unit that has a different weapon.

    Secondly 10 TG isn't enough to do much, so scratch them and add more saurus, another block of skirmishers or some salamanders.
     
  3. Gor-rok
    Terradon

    Gor-rok Member

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    Don't post point totals for each unit; first, we all have the army book and know what everything costs, and second, it's against the forum rules (copyright stuff). Just telling us the total of the list is enough. No worries though.

    With that said, I don't think you need the Horned One for your oldblood to ride. If he's going with the other cavalry the unit still has to test for stupidity, and his extra movement will be wasted. If he's with an infantry unit, the movement will still be wasted, and he won't get a "look out sir" roll.

    What I would do is use the model as your scar veteran riding a regular cold one, and put him with the cavalry. Use the hero model on foot as your oldblood and put him with the infantry; he'll be better protected in there as the larger unit is less likely to break.

    Scarecrow is right that ten temple guard won't do much for you. If your opponents won't mind, try using 5 saurus models to make it a unit of 15, and mix them in so it doesn't look too weird. Combine the remaining saurus into one big unit with the oldblood. Rank them five wide to make it more likely that you're steadfast.

    This way, you can tie the enemy up with the big saurus unit, then flank with the hard hitting temple guard. You need at least one full extra rank of five to disrupt them with a flank attack, so having fifteen guard will make sure you can take some losses and still accomplish this.

    Consider giving the priest Plaque of Tepok for an extra spell, and/or cloak of feathers to fly him around where you need him.

    And, as already mentioned, get a salamander as soon as you can buy one. They are great now. Hope that helps, and good luck.
     

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