7th Ed. help with new army

Discussion in 'Lizardmen Army Lists' started by captainrex15, Mar 19, 2010.

  1. captainrex15
    Skink

    captainrex15 New Member

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    advice i got money to get an amry all i have bought it a skink priest what should i get but i dont want any skinks exept priests of coure
    im lokking for 500poitns 750 poins 1000 points 1500points 2000points
     
  2. Arsenal
    Temple Guard

    Arsenal New Member

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    You'd be just gimping yourself not to take other skinks, but if that's your theme, so be it. With the lack of mobility of skink skirmishers you will have to make up for it somewhere else. This includes Razordons, Salamanders, and what I find almost mandatory at this level, terradons.

    They are fairly expensive metal minis though. In plastics your only real options are Saurus and Saurus cav.
     
  3. JohnMavrick
    Troglodon

    JohnMavrick New Member

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    When I first started thinking about Lizardmen I was apposed to taking many units of skinks (if any at all) except for the priests. However, after reading many of the experianced players rave about skink skirmishers (there are a few hold outs to the rank and file skinks too) I tried them out and fell in love the first battle!

    I highly recommend no less that 2 x 10 skirmishers if you can afford it.
     
  4. Xlcontiqu
    Ripperdactil

    Xlcontiqu New Member

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    Skinks really are necessary. I find a use for both ranked Skinks and Skink Skirmishers every game I play. They are absolutely necessary for redirecting and the blowpipes are great at taking down large targets.

    Not taking Terradons is another mistake. They are a great unit and can easily be one of the best units you have in a game. Their redirecting/crossfiring purposes are great and very helpful when you need to kill a unit or redirect it.
     
  5. JohnMavrick
    Troglodon

    JohnMavrick New Member

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    I have to agree whole heartedly with Xlcontiqu and Arsenal. Terradons are a nessesity in any game! Their multitude of uses are essential against any army and any army type.

    However, I'd forgo the rank and file skinks. An enemy whom has played against them knows that unless they have some static combat resolution (three ranks, banner, outnumber) they will ignor them completely. Even if skinks get a flank your apponent will be able to do enough wounds to the cohort unit to make up for anything you do to him. IMHO.
     
  6. Xlcontiqu
    Ripperdactil

    Xlcontiqu New Member

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    I do not use the Skinks, I use them for redirecting. Since the charges line up on me I can easily put them out of the way.
     
  7. The Hunted
    Carnasaur

    The Hunted Active Member

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    Agreed with the absolute necessity of skinks! And face it; every opponent likes to squish T2 skinks!

    Although I do not agree with JohnMavrick. 10 Skinks in the flank of a unit can be devastating.
    Your opponent has to deal 5 wounds in order to get his ranks back. Your saurus warriors can break even with any skink who dies in the proces.
    Ofcourse, do not charge them heedlessly into every battle with a ranked unit!
    Swordmasters are not exactly a good target for skinks to fight...

    The Hunted
     
  8. erians
    Razordon

    erians Active Member

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    Skink Chohorts seems to have been a pretty hot topic as of late, but ranked Skinks are NOT supposed to fight, they are a tactically flexible unit with one main role; redirecting, somehting nothing else in the Lizardman list can do, as you can't skirmish to redirect (thats diverting) and there are no other cheap ranked units. They can also harass, contest table quarters, help you "outdeploy" the opponent (my first 8 deploys are <100 pts trash units in form of skinks, terradons and sallies which often means I can place my important units in key positions) and do some limited shooting. In some cases Skink Cohorts can benefit from flank charging but if you position them as a flanker you're not using them correctly.

    Skink Cohorts are in my oponion one of the harder units to use properly, but very effecient and useful once you get your head around them. They don't fit everybodys playstyle of couse, but for 50 pts its a great investment. Probably not a great investment if you are new to Warhammer or Lizardmen, then I recommend skirmishers instead, they are easier to use and provide much needed shooting support.
    If you play purely for fun and using units that you think have good looking figures then sure, go for a Saurus Horde. The best units in the Lizardmen army is however Terradons, skink skirmishers, salamanders and stegadons, and all contain skinks. If you only dislike the skinks on foot I would definitly take Arsenals advice and get 2 units of sallies and as many units of terradons as you can to fill the harassing role that skinks normally have.
     
  9. Lounge_Lizard
    Cold One

    Lounge_Lizard New Member

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    Ranked skinks, aka muppets, are the thing you use if you have below 70 spare points (the cost of 10 skirmishers with blowpipe) and don't know what to do with those said points. Yes they can redirect, but skirmishers do that A LOT better. They can, however, earn you 100 points worth of quarter for their cost of 50 pts. And that's about it, really. Oh, get the toad. First, OMFG, IT'S A GIANT TOAD OF DOOM! :D
    Second, that leads us to the other thing that is a must: Temple Guard! I know a lot of people disagree on the cost effectiveness of TG, but they always came thru for me. And yes, terradons. At least 4 of them.

    Cheers!
     
  10. captainrex15
    Skink

    captainrex15 New Member

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    rufley for my list i was thinking

    slan

    eog

    sking chif in anicent steg
    warspear

    3 20 man saurs unit

    temple guard and maybe kroxigors for flanking
     
  11. erians
    Razordon

    erians Active Member

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    Clrealy you don't know what redirection is. Divertion is what skirmishers do (they line up their center in an angle so when they flee, enemy units will have to fail charge in a specific direction, as the charing opponent can do tactical wheels when charging and decide the combat angel themselves) while ranked units redirect (they angle themselves and hold, controlling overrun and persue directions). Both have its uses in different situations, and if you think they're the same you clearly haven't mastered redirecting.

    As already mentioned the lizardmen are depending a lot on skinks, terradons and other harrassers, and you lack them all. If you are dead set on this army, go for it, but if you want a effecient and competative Lizardmen list then take at least 1 unit of Terradons and 2 units of Skink Skirmishers. For friendly gaming its a great list tho, very straight forward and combat oriented which usually means fun games. What Disciplines did you have in mind for your Slann?
     
  12. Lounge_Lizard
    Cold One

    Lounge_Lizard New Member

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    @ Erians: Not being an english speaker, I won't argue the meaning of redirection, so I stand corrected ;) .
     

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