8th Ed. Help would be nice.

Discussion in 'Lizardmen Army Lists' started by mcasefire, Nov 24, 2010.

  1. mcasefire
    Cold One

    mcasefire Member

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    So I am playing in a local club tournament. The points are 1250. I am wondering which route to go when building this list. I know that saurus warriors are going to be my meat and potatoes. I am just curious if I should negate from magic and the slann? Should I go with a carnasaur and old blood? Shouls I just bring an Oldblood on foot? Not too sure what it is I should do. I dont want someone elses magic to destroy me. Anyways when I can get some good ideas on which way to build my list. I will post it for input. Thanks...
     
  2. Hiv0r
    Chameleon Skink

    Hiv0r New Member

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    At that points level your slann is going to only be able to have his single free special rule and a 37 point item. Which means no cupped balls so life is a must.

    I would probably instead go for a level 2 skink with the +1 spell and cloak of feathers then look at getting a combat army build with lots of poisoning harrassing units.

    The slann might be worth a shot though probably would take life with the extra power dice

    So:

    Slann, rumination, Plaque of Tepok

    Scar Vet - (kit him out how you want for around 110 points)

    Block of 20 Saurus - HW+Shield, Full Command
    Block of 20 Saurus - HW+Shield, Full Command

    10 Skink skirmishers - blowpipes
    10 Skink Skirmishers - blowpipes

    11 Temple Guard - Full Command

    Salamander Hunting Pack

    Comes to pretty bang on 1250, not sure how this list would deal with abominations and the like, the slann is not exactally well protected either with only 11 templeguard but that is 3 ranks of 5
     
  3. rammramm
    Chameleon Skink

    rammramm New Member

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    I would say that if you are decided on a slann then that list is probably a good all-round list even though I would without a doubt swap 1 unit of skinks (and an extra 2 points from somewhere else) and get a 6 strong unit of chameleons. For the time when you face warmachines chameleons are your best unit and for the other times they are just good and will effect your opponent alot.

    I would also sugest making the Scar-vet the batle standard bearer and ad something like the flame-banner on him. he will be quiet voulnerable but he will give a great boost to the entire army and especially the unit he is in. Flaming attacks on at least 1 unit is the way to go.

    Another list that i have had great fun playing is:

    Scar-Vet, Burning blade of Chotec, Light armour, Shield

    Priest, Extra level, Plaque of Tepok

    28x Saurus, Spears+Shield with Standard and Musician

    10x Skink skirmishers, Blowpipes

    10x Skink skirmishers, Blowpipes

    6x Chameleons

    5x Chameleons

    Stegadon (regular)

    Salamander, Extra handler

    Salamander, Extra handler



    This list comes down to 1250 points and lets you play alot of different units which I enjoy and might be a nice break from the classical 2-3 units of infantry guarding the slann.
    Here you get 1 big block and a steg to back them upp. Its quiet hard not to be flanked with such an army but it is in my opinion fun to play.
     

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