Ripperdactyl
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For all of you that remember my other posts here, my crazy VC friend strikes again! This one is a lot less bazzar and hypothetical though.
Here we go, so in the VC lore there is a spell that reduces a unit's WS and some other stats by 1. But for this question the only thing that matters is the WS. In the book it says what happens when a model's stats hit 0. If a model's STR or T becomre 0 the model is removed as a casualty. If it's BS or WS is 0 it can not attack in that phase.
His entire army causes fear. So the problem is if he casts that on a unit and then you fail a fear test, is your WS 1? Or is it 0? Originally I gave it no thought and said 1. But he says he always thought stat modifiers were static modifers seperate from the number. So it would be -1 to whatever WS the model has. Again I just dismissed it and said no. It's not. The original WS is just subtracted by 1 after the spell and then set to 1 when you fail fear. Then he started appling it to other cases and his side made more sense. And was actually how I would think those cases would work. Most memorable, If the Tomb Kings cast the spell that reduces my warrior's T by 1 it would become 3 until his next magic phase. Then it will be returned to 4. Not static modifier. It is applies once. Then on my magic phase I cast Flesh to Stone. Once time applied. Making it 5.
Now the arguement from here discussed between VC players goes 3 ways. First: When the spell wares off, if it is a non static one time effect that would return it to 4 when his spell wares off. The spell doesn't say when it wares off add one to the unit's toughness. It says put it back to normal. The only way it would go to 6 is if the +2 was static and seperate from the base toughness. Secondly: They say it would stay at 5. You would return the base toughness to 4. But the modifier from the slann's spell is a one time addition of 2. It wouldn't change if it isn't seperate. Third and how I would assmue it, when it wares off the toughness would become 6. 4(-1)(+2) Then the (-1) goes away making it 4(+2). So they say the same applies to fear and the VC's spell. WS 3(-1) after they cast. Then when you fail the test, 1(-1). Even when they talk about stat modifiers in the book it sounds almost like an object seperate from it's base stat. Almost like a +2 counter placed on the unit. It says "the target unit has +2 to it's Toughness value". Not "Add two to it's toughness" or "it gains 2 to it's toughness". It sounds like a object. It says "the taget has +2 "or "the target has, add two, to it's toughness". To me it almost sounds like it's a seperate thing attached to the value. Thoughts from you guys?
Here we go, so in the VC lore there is a spell that reduces a unit's WS and some other stats by 1. But for this question the only thing that matters is the WS. In the book it says what happens when a model's stats hit 0. If a model's STR or T becomre 0 the model is removed as a casualty. If it's BS or WS is 0 it can not attack in that phase.
His entire army causes fear. So the problem is if he casts that on a unit and then you fail a fear test, is your WS 1? Or is it 0? Originally I gave it no thought and said 1. But he says he always thought stat modifiers were static modifers seperate from the number. So it would be -1 to whatever WS the model has. Again I just dismissed it and said no. It's not. The original WS is just subtracted by 1 after the spell and then set to 1 when you fail fear. Then he started appling it to other cases and his side made more sense. And was actually how I would think those cases would work. Most memorable, If the Tomb Kings cast the spell that reduces my warrior's T by 1 it would become 3 until his next magic phase. Then it will be returned to 4. Not static modifier. It is applies once. Then on my magic phase I cast Flesh to Stone. Once time applied. Making it 5.
Now the arguement from here discussed between VC players goes 3 ways. First: When the spell wares off, if it is a non static one time effect that would return it to 4 when his spell wares off. The spell doesn't say when it wares off add one to the unit's toughness. It says put it back to normal. The only way it would go to 6 is if the +2 was static and seperate from the base toughness. Secondly: They say it would stay at 5. You would return the base toughness to 4. But the modifier from the slann's spell is a one time addition of 2. It wouldn't change if it isn't seperate. Third and how I would assmue it, when it wares off the toughness would become 6. 4(-1)(+2) Then the (-1) goes away making it 4(+2). So they say the same applies to fear and the VC's spell. WS 3(-1) after they cast. Then when you fail the test, 1(-1). Even when they talk about stat modifiers in the book it sounds almost like an object seperate from it's base stat. Almost like a +2 counter placed on the unit. It says "the target unit has +2 to it's Toughness value". Not "Add two to it's toughness" or "it gains 2 to it's toughness". It sounds like a object. It says "the taget has +2 "or "the target has, add two, to it's toughness". To me it almost sounds like it's a seperate thing attached to the value. Thoughts from you guys?