As long as neither hero is a monster, or on a monster, or a chariot, and as long as only 1 character can fly, then Yes. -Matt
Correct. You cannot join a unit with flying. A chief on terradon can join a saurus on Coldone, or a skink on foot, but cannot join another flyer. Oddly enough, the saurus on cold one and skink cannot join the terradon as the chief has fly. It has to be the chief that does the joining.
so.... six skink chiefs or terradons could join a scarvet on a cold one, and then the scarvet could leave the unit next turn ???
If the scar vet moves first, then you move the chief over, he cannot join. If the chief moves first, the scarvet can move over and join. The restriction is all about who does the joining. You have to add the flyer last. Once joined up, they can stay together. When breaking about, the chief can't be the last one out. Basically, the chief shows up late to the party and usually leaves early. Think of him as the Accounting Major Roommate from college. -Matt
Actually I'm not sure about this one The first chief can join the scar vet, This makes a scar vet-chief on Terradon unit Can the second Terradon chief join this unit because the original Terradon has flying? The brb says characters "cannot join a unit of flyers", does this character unit count as a unit of flyers because the Terradon can fly? Or since the scar vet does not fly then the unit does not count as a unit of flyers?? If it is the latter then yes six chiefs could join and the scar vet leave next turn to form a unit of six flyers
I think you can have them all join the same unit. But that makes the scar vet the unit, and characters can leave units, but units cannot leave characters. Once the flyer joins the non-flyer, the non-flyer loses the option to leave. -Matt
So if the scar vet cannot leave then what is the point? The unit will be stuck at movement 2 I guess the original persons idea was for the scar vet To leave to form a unit of 6 flying chiefs that can shoot around but it seems that is not possible