Has anyone found a use for this item? The effects look nice, but its is grossly overpriced. Putting it on a Oldblood or slann just seems like a waste of their potential. Has anyone used it to some success?
I thought about putting it on a BSB w/no magic banner. Still it's seems like a pretty nice item when fighting bretonnia.
yes its indeed nice against bretonnia but i don't think its worth the points because you can get some wicked magic weapons for your general
Item: Please buy more cold one models. Cost: Way too much Description: Ever wanted your hard hitting cavalry to also act like a tarpit? Then this is the item for you! I do wonder if they count "flying cavalry" models as affected by the item? Either way, why would you want stubborn cavalry? If they are going to lose combat, I want them to get away and then charge again, as that is when they are most powerful. I guess if you really have confidence that the enemy can't get through your armor, you could use a strike force consisting of "pinning" cavalry, which would have less frontage and are just intended to buy time for your Oldblood on Carnosaur or another unit of cold ones to sweep in. I guess my response to this is... maybe. You'd have to come up with a very specialized list and be very lucky with stupidity rolls.
You have forgotten that individual scar veterans on cold ones also count as cavalry, potentially allowing a single T5 0+ save character holding up a unit indefinitely.
it ind has potential. but i only think in 3000 points where you can field your second oldblood. add to this 2 units of terradons ( they are cafelry) and 3 units of cold ones ( ie 1x9 2x6) and just get bashing!
Place a stubborn character in a unit and the unit becomes stubborn itself. Saurus character on a Cold one near the Horn of Kygor in a unit of Saurus for example. Thats how your meant to use the Horn of Kygor.
Why not charge the hero out alone and slowly move the unit around into the flank of the enemy? the character is either in a unit or not in a unit, in both cases the only way for the enemy to get their unit unstuck from combat is to kill the character, and killing the character is just as hard in both cases (assuming your unit is striking last which is highly probably), therefore there is no increased ability to hold the enemy up (which is the purpose of a stubborn unit yes?) wether the character is alone or if he is accompanied. So why tie the unit to the character when the combined setup produces the same results as running the character alone?
If you charge a lone character try and challange a Character or so, if its a camp u kill the camp and the rest of unit can't kill you the most overkill is 5 so if they have Sc of 3 or 4 it can tie or bet them. But it might back fire or whatever. My 2cents
Carlo Marx, the horn is not a Banner so a BSB can not take the horn. If it was a banner i'm sure most BSBs would take it
It seems to me that the horn was intended to be a banner, but somehow ended up in the wrong category. I really cannot see anyone buying the item thinking it is going to be a great replacement for a nice magic wep, or armour. And the causes fear in calvary ability is useless, because if an Oldblood is taking it, then he almost has to be on a carnosaur to get some good hitting power and maneuvering.
It seems stupid to put a item on a character that makes the enemy cav fear them, when they already cause fear (or terror) due to the mount.
It is one of those nice little items that most people will (rightly) completely ignore and not take, but a few will find that great use for it and build their army around it. I see the potential as being able to hold an enemy unit up while you flank. Also to give units stubborn that don't normally have it by adding the character. It is best with a cav army though. Also, @ GMS, a BSB could still take it.. Just if he takes it, then he couldn't have a magic banner as well.
strewart apart from a slan, a bsb can not take a non banner magic item bigger than 50pts. But a slan with the horn would be waste imo Samuel
I can see the horn only working in a single scenario... SCOR army led by saurus leaders all on cold ones (one on horned one) which would be absolutely devastating on the charge (but week against shooty and magicy armies) with simple skinks for core choices and steggies for rare to punch holes in the enemies lines.
Ah I forgot to check if it was over 50 points, and assumed it wouldn't be given what it does. You are right then. I see its uses as much more limited than I originally thought if it is over 50 points... I wouldn't want my Old Blood held down by an item over 50 points that isn't boosting him much.
i personally hate it its potentially on the 10 most overcosted items list in the whole game of whfb there are so meany better things