8th Ed. How do i kill Dwarves!?!!?!?!?!?!?

Discussion in 'Lizardmen Tactics' started by Scaro, Jul 10, 2011.

  1. Scaro
    Jungle Swarm

    Scaro New Member

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    His very annoying list is about 1500 pts:
    (dont know names of some runes so will say effect)

    Lord with shieldbearers, great weapon, 1+ re-rollable armour save, 4+ ward save

    2 Runesmiths, 1 has a rune with steals my power dice the other has a spellbreaker rune - so i get 2D6 - 1 dice and +2 to cast, he gets highest D6 + 3 and + 2 to dispel!!

    Thane BSB with 1+ save

    59 warrios with FC and great weapons - deployed 10 by 6

    2 cannons with re-roll misfire and engineer

    Organ gun

    :droid:


    This list is very killy and i cant get and victory points off of it!
    HELP!!
     
  2. Arli
    Skink Priest

    Arli Moderator Staff Member

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    What are you running against it? If you are not taking a slann (which you can take at 1500 pts), you should Focused Rumination will give you an extra die for casting each spell. That should help some. What army list(s) have you tried?

    You should try to take minimum core requirements and take 2 units of chameleons and a unit of terradons to take out those war machines.
     
  3. Scaro
    Jungle Swarm

    Scaro New Member

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    Can't remember exact but i have done small units of skinks with blowpipes supporting a 30 saurus block with an oldblood and 2 skink priests- lost hidiously

    small blocks of saurus an big block of skinks with a skink chief and priest - lost badly

    full saurus list with some cavalry - lost badly

    I havn't got a slann :(
     
  4. Lord Cedric
    Terradon

    Lord Cedric Member

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    Sinc you aren't playing an official tournament (and even then, some allow it) you can proxy in a Slann Mage. I did that until I got mine. His base size is 50x50mm. So, even if make your own base (if you don't have an extra GW base of same size) and "stick" a figure of something that can resemble (or not) as a proxy. the important part is actually the base AND that your opponent fully knows what the proxy is.

    Hope that helps. :)
     
  5. Scaro
    Jungle Swarm

    Scaro New Member

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    Do Daemon Princes have 50x50 bases?
    Cos i got a spare fantasy base from my chaos marine army

    Which lore would benefit me best as well?
    I was thinking life for dwellers bellow as dwarves hate I tests and there is no chance of it hurting me later in the game. Also T8 temple guard with regenerate 4+ is pretty scary :bored:
     
  6. Lord Cedric
    Terradon

    Lord Cedric Member

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    Yes. The new daemon princes come with both 50mm square for fantasy and 60mm round for 40k.

    Personally, I play with Lore of Life. Besides getting a 1 wound back per successfuly cast spell, I like getting throne of vines off then cast the toughness boost spell on my skrox unit. Regrowth works well on TG unit with slann.

    Hope this helps and good luck!
     
  7. GBDarkAngel
    Skink

    GBDarkAngel New Member

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    I usually play dwarfs and you are up against a pretty standard list in all honesty.
    You big hitter here is Focus of Mystery - Lore of Metal - Final Transmutation.

    Dwarfs dont move fast so you will get it off at least 2 or 3 times before the get to you. Terradons to stop them marching also a bonus.

    My Unit of 25 with a Loaded Thane got hit by that spell twice last week, 11 dead first time. 8 the 2nd.
    A unit of 60 should result on average in you killing at least 12 the first time its cast.

    Just noticed you dont have a Slann. Your Doomed i tell you ....Doomed :beaver:
     
  8. Scaro
    Jungle Swarm

    Scaro New Member

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    Or i could go with life - 7 dice on dwellers below and wipe out entire unit apart from a few stragglers for my saurus while my skinks kill the war machines

    but yeah, until i get a slann im doomed :(
    And chakax for unbreakable and too take any duels directed at slann



    Or should i use my lord for this, they're pretty much unbreakable anyway: stubborn, LD 9 and cold blood

    My lord is way cheaper than Chakax and has this:
    Sword of Swift Slaying
    Armour of Destiney
    Shield
    Dawnstone
     
  9. Scaro
    Jungle Swarm

    Scaro New Member

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  10. T`hinker`er
    Salamander

    T`hinker`er Active Member

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    I've got a game coming up in a few weeks, my next regular campaign meeting, 1400 Dwarfs vs. 1400 Lizards - I have no Slann and no Terradons so I am stuck with using Heavens (if I take any magic at all) and Chameleons as Warmachine killers. I am thinking about taking 3 Salamanders and just flaming the hell out of him (-3 AS) and if I can soften him up, maybe hitting him with streadfast SKrox units. Since it's a campaign game my over arching concern is not losing...I can't afford to give up the territory I'm in. So I'd be content to play for a draw.

    If I could protect Stegadons, I'd take 2, as they would rock if I could get them over to his lines (but I don't have much hope for this tactic without a slann or terradons)

    Might actually make sense to paint up those jungle swarms finally...

    Or a unit of temple guard with a Razor Standard? Expensive...

    Any thoughts from players experienced against Dwarfs?
     
  11. ThakCo
    Skink

    ThakCo New Member

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    Without a Slann, you're going to be hard-pressed to do much of anything in the magic phase. However, you don't need any anti-magic what-so-ever, so that's a bonus. Temple Guard without a Slann are too expensive for what they do. Saurus can stand toe to toe with most dwarf units in close combat, but you should never try to do this for more than a round as you have better movement you should be getting flanks charges set up.

    Now, my personal preference to army composition would be to try to have 2 stegadons and a single skink priest. Iceshard blizzard is really nice against war machines (if you can get it off). So my strategy would be to throw all my power dice at one spell a round not caring if I miscast/irresistable (just don't put him close to expensive units). With two stegadons at 1400 pts I would assume one gets to combat. Both if you get lucky, just make sure no cannon can hit both with the same shot. Salamanders, as always, rock. They are great at softening up those dwarves for the saurus or krox (with skink buffers).

    Also, beware of quarrelers. They can be equipped with great weapons, making them a surprisingly effective close combat unit. If he has any slayers, make sure to shoot them with skinks. They die really easily, but they can destroy things in close combat.

    Honestly though, without a Slann your going to be fighting an uphill battle. Large units for points denial might be in your best interest.
     
  12. SanDiegoSurrealist
    Ripperdactil

    SanDiegoSurrealist New Member

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    Comet is a dwarf crusher.

    Most Dwarf players, myself included, set their lines about 4-6" inches back of the deployment line to buy another turn of shooting.

    If you drop a Comet right on top of them, a Dwarf has a move of 3” even if he marches 6”, the chances of getting that unit out from under and out of the blast range is minimal. Makes for a good distraction and tends to put your opponent on his heels for a turn or two.

    If you take Tetto’eko you can reroll the comet arrival and you have a lore master skink to boot.
     
  13. T`hinker`er
    Salamander

    T`hinker`er Active Member

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    Alas, no special characters allowed and stuck with 2 Heavens magic spells if I take a Priest...very risky to get just the one spell you want, no? And Dwarfs would have an easy time containing my magic phase against a lowly Skink Priest...

    I'm leaning towards letting him waste points on magic defense and going all melee: a unit of 20 Temple guard with the razor standard. Add two sizable units of Skrox (24+3), 2 Sallies and 2 units of Chameleons, plus my Scar Vet tooled up on a Cold One (dawnstone, other trickster's shard, charmed shield). I'm going to test this out against my son's Dwarfs before the actual game, unless you think it's a terrible plan. If I use regular Saurus instead of the Temple Guard I save about 100 points...which could buy me a pretty big stradfast unit...but also a nice template target...

    I don't have my steg painted yet, and if I field a steg army against dwarfs I imagine I'd need two of them to make it work, as one would likely end up sacrificed on the way in. That's a significant sacrifice for a 1400 point army, no?

    Edit: I should also add that the banner in question is lead by a Scar Vet, so I have no choice but to take him. If I do this, and a BSB, I am pretty much at my character point limit.
     
  14. n810
    Slann

    n810 First Spawning

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    yea two stegs minimum, that is if you want to see one of them make it into combat.
     
  15. SanDiegoSurrealist
    Ripperdactil

    SanDiegoSurrealist New Member

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    Go with 2 Skink Priests LVL 2, Give one the Plaque of Topek odds are greatly in your favor that one of them will get Comet. (Not a mathematician but statistically it would be very very unlikely you did not get Comet)

    Cannot stop IF and there are plenty of low casting value Heavens spells that help diminish a Dwarf gun line’s effectiveness.
     
  16. Coatl
    Temple Guard

    Coatl New Member

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    just ba point of contention, but 50/50 isn't "huge". its still a coin-flip, literally and figuratively. to be more certain with getting a comet, a slann with the plaque would be your best bet. lvl 4 wizard, 5 spells, a bsb and extra power dice per casting, all for a paltry 315 pts. now THATS a good deal :). not to mention you could swing a chain lightning out of the deal too
     
  17. ThakCo
    Skink

    ThakCo New Member

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    Actually, a lvl 2 skink priest with plaque of tepok has a greater than 50% chance of getting any specific spell. Since if you roll the same number twice, you get to choose, you have about a 70% chance of getting the spell you want.

    Each dice has a 1/6 chance of getting the spell you want. The second dice has a 1/6 chance of being a double and the third dice has a 1/3 chance of being a double (assuming the second dice was not). So, the chances of NOT getting the spell you want is 5/6 * 4/6 * 3/6 = 60/216 = 28% Therefore the chance of getting the spell you want is 72%
     
  18. SanDiegoSurrealist
    Ripperdactil

    SanDiegoSurrealist New Member

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    Because they can not have the same spells; if you took 2 level 2 Skink priests, one with the plaque, you would have an even better chance.
     
  19. Coatl
    Temple Guard

    Coatl New Member

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    Satan's math aside, the toad is still more likely to get the comet :). and hes much more than a 2 wound point sacrifice. im aware that a lvl 2 priest with a plaque has greater than a 50% of getting the comet, in fact you could rock a lvl 2 without the plaque and be in coin flip territory (~44% by my count). my point was a slann is all but assured (~98.5%) of getting the comet. add into that all the other lovely things a slann can do for you and you have a much better choice for a magic user. hell if you took a slann with knowledge rumination and a bsb, youd have 1 comet for the toad plus the chance to take a lvl 2 priest with plaque and potentially have a second comet.
     
  20. SanDiegoSurrealist
    Ripperdactil

    SanDiegoSurrealist New Member

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    His original point was he did not own a Slann, which is why all the talk of Skink Priests.
    But if he did have a Slann a better lore choice vs. a Dwarf would be Light or Shadow rather than Heavens; but a double comet would be nasty.
    Shadow is particularly nasty against Dwarves. As a part time Dwarf player I have had the misfortune of Pit of Shades casting entire units into oblivion.
     

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