Scarvets in particular I think are fantastic. For 85 points we get S5 T5 4 attacks. Compare that to a High elf noble (85 pts) with S3 T3 3 Attacks
I've been running a Scar-Vet on foot with Sword of Battle (+1 attack), or Great Weapon and Armour of Destiny, in a big unit of Saurus Warriors recently, just to give it a bit of extra punch. Hot damn he's tough. Highly recommended.
I have had wonderful results with my scarvet with light armor, great weapon, and dragon helm. 3+ save s7
I have had some success with a 499 point hero only death star. This consists of 4 scar-vets with GW and light armour on Cold Ones. As standard this comes to 464 points, the remaining 35 points go toward some of the most cost effective magic items. One SC gets the dragonhelm luckstone and venom to get a re-roll on 1+ AS, another gets the charmed shield and iron curse icon to discount first hit and give unit 6+ ward v warmachines, the other 2 just have their standard 2+ AS and 4 Str 7 attacks.
Scar-Vets are boss. I run mine with Greatweapon, Dragonhelm, Firefly Frog Venom, and Amulet of Itzl. This is a very potent force on the Battlefield. A less tooled up Scar-Vet cam go toe-to-toe with just about every other combat hero, and a good number of lords as well. Though will fall, albeit slowly, to a better kitted Lord.
Hello, If I run my Scarvet on Foot (On smaller point games) i equip him with: Burning Blade of Chotec, Dragonhelm, Seed of Rebirth, Potion of Speed, Light Armour, shield. 138 points and 2+ Save, dedicated for Damaging Hydras, abbominations, or Cavalery units. But mainly I run Scar Vets on Cold ones to give them 1+ sv and bigger M value. Personally I think that scar vets are the best Infantry heros in the game.
When you run them on Cold ones do you run them with or near other calvary? Do you find they get picked off by cannons or archers?
Hello, Of course I run them Solo, Cold One Cav is a waste of points and Special %. If I run them on CO Than one has charmed shield and the other Amulet of Itzl (and the thirs one has AoD). So If the want to waste 2 canon shoots on the than be my guest. Besiedes there are terrain obstacles, obelists and other stuff, tha you can block LoS from. a Cold one is not a Ste you know
I've been considering running lone Scar-Vets on Cold Ones, but the Stupidity rules kinda dissuaded me from doing it. How do they compare (in singles or in mini-Deathstar), to just teleporting the Scar-Vet using 'Steed of Shadows'? We have both Shadow Slann and the Jaguar Totem for doing that. In answer to OP, our characters are tough and hard hitting, but we lack speed. I4 is pretty meh for a combat Lord, I3 on Scar-Vets means Hornet Sword or ASF generic sword is a pretty compelling buy. So, expect other combat heroes to go first usually, but provided we survive both the Old-Blood and Scar-Vet dish out a lot of death and they're not bad for their investment. The Old-Blood comes slightly undone due to more macro reasons. Slann are just a better investment, we need magic support and artillery far more than just another hacky character (our army is pretty combat focused already, shooting and magic are what we lack without Slann).
Stupidity is a slight annoyance but our Cold Blooded makes it much better than Dark Elves. Depending on how your friends/players go by the FAQ a Horned One is awesome on a Scar-Vet.
Scar vets are pretty nice, here is two builds you will find very common: Scar vet, cold one, LA, charmed shield, dawnstone, burning blade Scar vet, cold one, LA, GW, dragonhelm, amulet of Itzl, firefly venom Both nasty, stupidity is not much of a factor due to cold-blooded. 89% chance to pass. You can always keep them within BSB range or general for the first turn movement, light magic takes away their weakness. What do you mean?
"Q. Does a Horned One count a magic item for rules purposes, or is it only a special type of cavalry mount ? (p101) A. It is only a cavalry mount." Basically the FAQ on Horned One has changed alot from what I've seen in past versions. I've seen players raising questions about if it counts towards Magic Item Points or just a Unique Mount Choice. I don't know how GW gets away with alot of the VAGUE wording in their FAQs, it just causes arguments and different interpretations. You would think they would say something like "The Horned One is only a Cavalry Mount but still must be bought from the Magic Items List." or "The Horned One is a Unique Cavalry Mount that is not a Magic Item" The FAQ question wording of "Does it count as a Magic Item or Special Cavalry Mount FOR RULES PURPOSES" is just so confusing, so just what the hell is that supposed to mean? Is it a magic item? You kind of just said it wasn't? Is it a unique mount? Does a Horned One have Magic Attacks? It's a Magical Mount thing...sort of. Do I buy it with Magic Item Points? What happens if I have bought a Horned One with magic item points and have a Cold One Also... Does it fuse become a become some new future hybrid of perfect raptor mounts?(Joke... Heh..) I mean in the question they ask if it's a "SPECIAL TYPE OF CAVALRY MOUNT" then they just say... "It's a CAVALRY MOUNT" Super Vague... The FAQ was originally just to prevent it from being Destroyed by spells like Vaul's Unmaking, in old FAQs Vaul's Unmaking would turn it into a Normal Stupid Cold One. In my play group they allow me to run it as the Unique Mount Choice, still costs 35 points though and only one is allowed in my army. I don't know. Questions have seem to always been raised about it. I also found this fun phrase in my research! "mounts-as-magic-items-but-they're-not-really-magic-items mechanic" Heh... But seriously if anyone knows anything concrete on the ruling for this link a source. It seems the odds are in favor of it still taking up magic item slots to alot of people (Probably non-lizardmen players). But my friends are cool with it. I think my Signature Quote explains how I feel about this rule...
So your friends allow you to take a horned one without it using up any magic allowance? I think you would find it very hard to argue that in a tournament...
"Q. Does a Horned One count a magic item for rules purposes? Or is it a special type of Calvary Mount? A. It is only a cavalry mount." It seems the question is asking which of these two options it is. a calvary mount or magic item. And the answer is its a mount not a magic item. Are there any other examples where people have mounts in magic item lists?
I would not take the Horned one at all, just to avoid that particular problem. On another note, I think it would be cool to be able to upgrade a unit of cold one cavalry to horned ones. Maybe make it a character or hero ability when they join the unit, to represent the training of the character/hero.
@Ari, Horend one Calvalery?? Awesome idea, but It would be very funny to see mounts attacking before raiders To be serious, frankly I think that the ubgrade is not worth the points. And the FaQ says it clear that it is a mount, not a magic item. Cheers
Im not sure if its not clear or you are just misinterpreting the rule and FAQ. I think we would see it more around in tournaments as a viable build if it didnt count towards your magic item allowance. If it was meant to be played the way you want it to surely it would have been an item amendment? eg. Pg108 Horned one is instead a normal mount option for oldblood/scarvet/chief/priest, this mount does not count towards magic item allowance and does not take up a item slot. I dont think we will get horned one cav as its more of a step backwards, i like the two extremes of cav in the LM list, both suited to thier prespective roles. I think it would be more likely to see a baby steg monstrous cav unit, not that i would want it.