Im haveing issues with my friend who plays HE and i cant find a good way to stop his magic. any ideas?
Unless he has Teclis, Slann will win. But then in 2k Teclis is a massive point sink, and normally in a massive bunker. So just use 5 salies to burn elves, works for me =] Lloyd
I've tried that but he always gets them with the magic or LSG unit of his. and dont get me started on the PG He also likes to have Tyron or whatever his name is out if he doesnt have Teclis.
My favorite two things in that situation is lore of Light and a skink chief on the stagadon (with war spear of course). The key is removing their rerolls or negating the ASF. Lore of light lets you match or remove the rerolls and the war spear gets you 2d6+1 impact hits that take place before the elves can get their ASF.
Well, first of all remember that Teclis still needs to meet the casting value of his spell, when it comes to doubles that aren't 6's. Yes it's still irresistable, but keeping note of that fact can be a a deciding factor in how things go. Next, the Feedback Scroll is a great way to deal with a pesky wizard like that, and Irresistable Force doesn't stop you from using it. Just wait until he throws a large number of dice down for a spell, and whip it out, you'll blow him right up. Other than that, I really can't think of anything specifically to use against Teclis. Though Beclaming Cogitation would be another help, since it plays a factor in the above, about double non-6's.
ok cool thanks for the ideas. Now for one ive never faced and i might have to soon, Dark Elves. they worry me. is it like facing the HE or do i need something different to fight them?
skinks, double tap, hydra dies, you win =] Just watch out for redirection units and get into combat to roll him. Lloyd
Ok that seems like a good plan. Ill try it when i play them. And now the Wood Elves... i dont even know how they work. btw thanks to everyone willing to answer me. you guys are cool
You should be alright with wood elves, Just ake sure you bring flame banner to burnate the woody stuff Tbh the best tips is just to play and experience the armies Lloyd
Im new to the Lizards and was hopeing for some advice before i went in to deep. thanks again for the tips.
Why do you think that the Feedback Scroll works? It's still a scroll and cannot be used on spells that irresistible force. So this doesn't work. Also, if he's using Teclis then cupped hands is relatively useless because Teclis ignores the first miscast that he suffers every turn (I would interpret this to mean player turn, but it hardly matters as he likely ignores it even if you declare game turn instead). First off, thank your lucky stars if he's taking Tyrion. That is perhaps the worst points sink that a high elf player can possibly make in character selection. He would be better off with a tooled up prince. Thing is that Tyrion is monstrous cavalry, meaning that he can be targeted separately, yet is not immune to killing blow because of the FAQ. He also can't take both his ward and his regen, so he's pretty much a 1+ armour save, 4+ ward save lord. Not shoddy by any means, but definitely not worth his points. How many skirmishing skink units or chameleon skinks are you using? Because both (especially the chameleons) can be rather useful in weakening squishy high elf units. Plus he'll have to choose targets, either the salamanders or the skinks. Also, pretty much any infantry block in the lizardmen that charges into his LSG unit should kill it with little sweat (so long as it is not buffed by Teclis. For this reason it makes sense to lock the high elves in multiple combats at once so that only one of them can really receive magical aid.). Dealing with phoenix guard can be slightly problematic for any army, but you've got to remember that killing power is anything but their strongest ability. They are there to live (4+ ward and all). So pretty much you just need to throw in something that can either resist the few wounds that they put out or that does enough damage to simply overcome their survivability. A saurus unit buffed with flesh to stone for instance would be perfect for this. Also, any grindfest that occurs is to your advantage as phoenix guard cost him 15 points per model while saurus are significantly cheaper (and temple guard not significantly more expensive). Locking him in combat until you can bring a unit into his flank or buff your unit with magic enough to win is never a bad thing. Plus with a Slann with the Standard of Discipline you have rerollable leadership 10 coldblooded, so if he's nearby they should pretty much never run (and facing things like Teclis I don't see why you wouldn't take such a Slann). Just as a little added note, high elves also don't like stegadons. A combined charge of a lizardmen infantry block and a stegadon does a very good job of crushing nearly anything in the high elf army. Just be careful that you have enough ranks to remove steadfast (otherwise with a BSB nearby the high elves are very unlikely to run). Best of luck ~Grant
That's not true. You are not transfering the miscast, you are transferring the effect of the miscast. That is why you still lose d6 dice from the power pool. If Teclis had to roll the miscast, that might have been true. But, we roll the miscast before we roll cupped hands. Then on a 2+, The effect is transferred.
I think the Feedback Scroll works because it doesn't say anything at all about not working against spells cast with Irresistable Force. It's not a dispell attempt, it just causes wounds to the wizard.
Oh yea Salamanders are good against all elves, not for the usual panic test, elf leadership is too high, But a big group of salamander will just kill piles of T3 Elves.