Well yesterday we held a 1250 character brawl at my local gw. Rules were 1 lord and no limit heroes. I foolishly thought no one would be lame enough to bring the uber unique characters. So I brought a slann with metal, an engine, a skink priest, and a mounted scar vet. The WoC dude had enough magic defense to prevent me from blasting archaon to death and that was pretty much the only chance I had. Did the old ones give us anything to deal with this dude?
im not really sure of his stats and abilities but i have herd things about him... terrible things *shudder* . i guess kroq-gar might be a good bet. if i ever saw one of my friends put down archaon id defiantly release the musk of fear
Run for your life....Archaon the everchosen is almost impossible for us to kill....Our only shot when he's in a unit would be to suicide charge a oldblood at them, with the blade of realities, and hope for 11, 12 result... Otherwise you are dead. Just avoid him
Magic Missile horse and then float away from him casting Lore of Gold till all his snazzy gear is gone.
Doesn't work anymore... His mount only has 1 wound, thus it cannot be killed seperately. He got a nice boost and reduction in points for the new book, quite insane. His magic resistance 2 means unless you pull an IF then you probably won't touch him with spells. And his magic armour that means nothing can wound on better than 3+ also includes things that autowound, such as our blade of realities. I'm guessing the best chance would be a carnosaur, with its d3 wound, but even it would struggle to break the 3+ ward save enough to kill him before he dragged it down.
It saddens me to see that our unique characters all pale in comparison, oh well atleast the rest of our army rocks
lots of skinks, and just have him run into somewhere retarded. Archaon is pretty faggoty, but I've found that you can often find him in chaos knights and use them as "free" combat resolution. Throwing all the bananas at an irresistible force spell isn't a terrible idea, but his 3+ ward save is pretty chumpish, if you wanna be a real cornmander goblins can handle this guy really easily. They can take an item that let's you use your opponents armor AND ward, and allows enemies touching you to take no ward saves. The also have an item that let's them be str 10 for one turn. It is entirely, hilariously possible, for a goblin hero to beat Archaon in one turns CR, which is hilarious. The same concept applies for the LM, take a cold one hero with some crazy tank gear and just try to prevent him from getting tons of kills, and beat him with CR. Blade of realities would not need 3+ to wound him because it doesn't auto wound at all, or in fact cause wounds, it just kills you.
I'll tell you, there's only 1 way to kill archoan. And that is with a nice sturdy bat. That is of course if he doesn't pass his Ld-test... Hitting him on 5+ me thinks reduces chances even more that this will happen than the Ld10 does already... Cheers!
mabye a war-spear in a challenge if you charge but that would mean you would have to charge him not very easy that and it is still archon but not having to roll for hits would help a lot against him
I know this post is fairly old, but i have faced Archaon in a challenge contest 1 on 1, and also on the table (in old edition and current). In the challenge contest, I got lucky and beat him with Mazdamundi (ie. rolled a 6 to hit, broke his sword, he no longer ignores armour saves....he failed to wound, and i outnumbered and had a banner, and broke him)..but out of 10 matches..i won once or twice (forgot now). In old edition, the best way was the can-opener oldblood/carnosaur build (which probability wise, actually had a decent chance to do it)...now, that build is not possible. WHen faced in a game...there really is nothing you can do that will really beat him unless either: opponent makes a mistake and allows an ancient stegadon to flank charge the knights that he will probably be part of, AND he's not on the side so he can't challenge; OR he rolls all 1 and you roll all 6s (ie. pure luck) Kroak, et all are pretty much useless against him since he is tied with kroak, Kairos, and Masque for the best ward save in warhammer (3+) so he won't fail it THAT often with his armour save...and none of our special characters ignore armour saves that I can remember. THe oldblood with tzunki blade would be ok except now archaon is 200 pts chaeper AND better (while our special characters got nerfed and made worse for a lower cost)... tzunki oldblood will need 5s to hit (so you won't hit most of the timevery often). 3s to wound, and then he has to fail a3+ ward...but you won't doit in one round. On the return..10 attacks, no AS...since we can't get that 4+ ward save item (needed that before to survive him), and the current form (-1 hit..WTF!!) is pretty much useless...the oldblood will die. Best way in game..avoid him if you can (but average players even will manage to get him/his unit into combat..it's not hard with knights, and he ignores terrain types if he is on his own). He also has MR 2 so any very brutal spell vs him, unless you get IF, player will try and stop it... Blade of realities can work but LD 10...only 3/36 (1/12) chance of him failing it... (it will happen, but rarely over the span of many games)... Sanjay
well... hes essentially satan, so ur just gunna wanna run away. no but seriously, blade of realities won't really be effective because of his 10LD I'd say the only way to kill him is to lure him into some sort of trap and try and take him down with a carno, with kroq-gar. In a game situation, it's best to just ignore him as much as possible and take out his core units for victory points.
Kroq-gar's only chance to is to flank the knights (and ensure there is nothing on that flank that can challenge)..then kill as many knights as possible...his spear will grant double CR.. Oh wait...aren't chaos knights with archaon immune to psych? oh what do you know..his spear is a glorified might blade now.... Yeah..just don't bother. Avoid the unit, if you can... One thing I have tried is to use skinks in a 2x5 formation (2 wide, 5 deep). THis is how the old southlands list was so powerful. This formation, due to how wheeling works, can wheel in 360 circles!!! you walk in front, and rotate in such a way that if they charge u, they will overrun to some side..then position a 2nd batch of similar skinks rotated to send the unit back towards their own battle lines. On standard 6x4 or 8x4 or 8x6 game boards it's possible (should be enough room if you getlucky)...on 4x4..probably not much of a chance. I didn't pull it off as archaon and the enemy wizards blasted my skinks to hell.... Sanjay
If your a lizzy player keep your arse away from Archaon. He's gonna smash things up regardless of what you do. There is only two things in fantasy I've ever witnessed to kill Archaon. Funny part is, they both come from the High Elf army. Tyrion vs Archaon in a challenge. Tyrion won but we ran tests after the game and it proved Tyrion wins 2/5 against him. The best way in my opinion is to purchase the null stone. What does this little stone do? Any magical items, weapons, armor, etc withing 6" of the bearer and rendered useless or normal. So Archaon's tarded armor counts as heavy armor. His possessed sword? Just a sword. Prince + Null Stone + Star Dragon + Flaming sword of rhuin being casted on him from another mage + charging into Archaon = A dead Archaon. Didn't see that coming from a T3 elf huh WoC player, eh? If your in a 3,000 point game as a High Elf player just bring the twins. Bye bye Archaon. Or 2000+ bring Teclis and smash him with lore of metals and hope for your doubles which equal IF; forcing him to change his battle plan to taking out Teclis but by then you've hopefully killed him from spells. The problem with Teclis is that if you freaking sneeze on Teclis in close combat he'll die. Avoid combat! Or if you want to be a cheesy player and your playing as a High Elf, bring an archmage and give him the Loremasters cloak and another item that I can't recall atm. But what it does is it makes the Archmage immune to magic and normal mellee attacks, shooting, and magic spells. Charge him into a unit against Archaon and challenge Archaon. Now they'll sit all game in the challenge. Aenarion along with the rest of the High Elves must've beaten back the Chaos hordes through sheer cheesyness.
Hmm the invincible archmage isn't immune to long range magic attacks or magic.. I'm pretty sure he is made ethereal from the cloak, and all magic weapons in BTB count as mundane from gem of saphery or something. This means mundane stuff from anywhere doesn't touch him, and magic attacks in combat become mundane which doesn't touch him. So magic missiles will kill him, Archaon won't. Only problem is static combat res, you get a draw from Archaon and the mage but he still has a bunch of knights chopping whatever you sent in with the mage so you lose. If you sent the mage in alone, well you face at least outnumber and standard so you lose. I can't remember if Archaon causes fear or terror, if he does then you go bye bye. The null stone is a huge amount of points, and yes it could work pretty damn well to kill him. Bit of a one trick gimmick though, you wouldn't bring it to most games. I have used it once, in a similar way, against VC. Back when my opponent took a really hard VC army, they were new and no one knew how to beat them, and they had won something like 10 games in a row I decided to cheese out (with High Elves?!?! lol) and see if I could bring it down. First turn, moved up. Second turn, flew the dragon behind his GG with vamp lord unit and nicely next to 2 corpse carts, and charged their front with phoenix guard, protected my flank, got chariots and DP in position for next turn and waited. His turn came round, he went to raise the GG I had killed and I revealed the null stone, meaning no magic or magic items work within 6". No invocation, actually basically no magic at all. My turn 3 came, chariots charged in with PG, star dragon charged the rear of the GG providing huge static combat res and lots of kills, whole unit and lord crumbled victory to me. Tyrion really loses to Archaon most of the time statistically? Tyrion is meant to be better vs characters with his s7 ASF, while Archaon is better against units with the doubling attacks from the sword. Certainly in the old rules Tyrion had an edge, I guess Archaon is supped up (and points halved!) in their current edition though.
Aye, your right about the Archmage tactic, but it would be something to do. But yes, Tyrion puts up a real real good fight but dies out in the end. Honestly even though the people that ran the tests said 2/5 times he'll win, its really about 1/2.
I personally try to feed Archaon as many small Heroes or units as possible, in the hope he will roll loads of 1s and execute himself! Although a Old-Blood on Carnosaur with the Blade of Revered Tzunki might also do the trick. Or moaning to my opponent about how overpowered Archaon is in the hope he will take sympathy with someone who doesn't use an overpowered army and not take him, it occasionally works.
Is it not possible to just go death or glory with a character with the piranha blade and the bane head, as 1 wound caused will become four, not sure of the maths but it must be possible to get a wound on him.
Yes, but only an Oldblood can carry that many points of magic items, making it a biggish investment...