Chameleon Skink
skillfull_dan
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So I've read through the new book a few times, and I keep running into one huge problem every time I'm trying to build a list with it.
How can i deal with elite infantry blocks?
My area has a lot of white lions, nurgle warriors with halberds, and phoenix guard, and frankly, I am struggling to think of a way to deal with them. A block of 21 of these are cheap enough they can field two easily in a 2500 point game.
The only valid answer I have to them is salamanders which are now more expensive and shorter ranged, magic which is now weaker, and skink shooting. Double fleeing with ld5 and charge blocking only buy a little time.
Avoiding these units arent really an option, the high elves outshoot me with ballista and archers and force me to take the fight to them, and the warriors field either hellcannons or enough flying monstrosities to make avoiding combat impossible. The players behind these armies are good, so I never assume I get more than one turn of close range shooting
I cant think of any unit in our book that has a way of dealing with block like these, and double fleeing and charge blocking dont work as well with our new skink leadership.
So how do you guys intend to handle elite infantry blocks like this? Do we have any way of handling them outside of magic and salamanders?
How can i deal with elite infantry blocks?
My area has a lot of white lions, nurgle warriors with halberds, and phoenix guard, and frankly, I am struggling to think of a way to deal with them. A block of 21 of these are cheap enough they can field two easily in a 2500 point game.
The only valid answer I have to them is salamanders which are now more expensive and shorter ranged, magic which is now weaker, and skink shooting. Double fleeing with ld5 and charge blocking only buy a little time.
Avoiding these units arent really an option, the high elves outshoot me with ballista and archers and force me to take the fight to them, and the warriors field either hellcannons or enough flying monstrosities to make avoiding combat impossible. The players behind these armies are good, so I never assume I get more than one turn of close range shooting
I cant think of any unit in our book that has a way of dealing with block like these, and double fleeing and charge blocking dont work as well with our new skink leadership.
So how do you guys intend to handle elite infantry blocks like this? Do we have any way of handling them outside of magic and salamanders?