8th Ed. In Great Need of advice, naked Slann.

Discussion in 'Lizardmen Army Lists' started by Mook, Oct 24, 2013.

  1. Mook
    Skink

    Mook Member

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    Hello! I have a problem hehe, i want to play some lizardmen now and with the models i have painted im finding it hard to make a list.

    The real question is, can i field a naked slann? Please take a look at my list and tell me what you Think.

    I am working on expanding to 2400 Points and this is why my list looks like it does.

    Thank you.


    LORDS: 300p.
    Slann Mage Priest, level 4 (Lore of life?).

    HEROES: 160p.
    Scar Veteran, BSB, Great Weapon, light armour, Dragon Helm, Dawnstone, Biting Blade.

    CORE: 315p.
    25 x Saurus warriors, FC.

    SPECIAL: 425p.
    15 x Temple Guard, FC, Banner of Eternal Flame. (Slann and BSB go here).
    1 x Bastiladon, Solar Engine.
    5 x Chameleon Skinks.

    TOTAL: 1200 Points on the nose.
     
  2. Ondjage
    Razordon

    Ondjage Member

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    I say yes.


    I have been pondering the same thing for 1200 points games/tournaments.

    I´d say the slann is worth the 150ss, nude.

    If you compare him to the skaven level 4 wizard, the Grey seer:

    A Grey Seer cost 120 SS (includes D3 warpstone tokens; basically one use only additional power dice)

    The slann costs 30 SS more, but you get a 4+ ward save (talisman of preservation does the same, for 22,5ss).
    Additionally the Slann has two more wounds than the Grey Seer, and also you can cast Magic Missiles and Direct Damage spells through skink priests, and fielding the Slann in a group of Temple Guards gives additional Benefits.

    Having a level 4 caster itself is very powerful in 1200p games. It will give you an edge when dispelling vs. players who don't, and might substitute your lack of a dispell scroll.
     
  3. Mook
    Skink

    Mook Member

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    Awesome, im Sold :D.

    Thanks alot for that fast and helpful reply!
     
  4. Zwuppie
    Razordon

    Zwuppie Member

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    Well the idea is nice and i think it could work perfect! But don't give him lore of life! Lore of light would be better because you have more damage spells and it has some nice buffs! If it is possible, i am not very sure about it, you have to take lore of high magic and roll for your spells, if you have a spell you don't want? Just reroll it when cast or throw on another lore!
     
  5. GCPD
    Bastiladon

    GCPD Active Member

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    I agree with Lore of Light. There's no bad spell in that Lore: Speed of Light and Timewarp are your obvious choices as they actually make Saurus good at killing stuff (Speed of Light also doubles as a defensive buff), Burning Gaze gives you a low and high strength magic missiles (great for dealing with chaff, Trolls or Chimera alike), Banishment gives you a second magic missile (that can cause problems for Daemons, even at S4, and lone characters) and Pha's Protection is hands down one of the best augments in the game (great in combat and against ranged attacks, and you can bubble it). Even Net of Amyntok has its uses such as causing problems for wizards in bunkers and delay units unnecessarily (even S4 stuff will fail 33% of the time). You might not have much use for Light of Battle with your particular use as it really comes in to play when you have Skink units that survive a combat with only a handful of models left and hold.

    I really miss Light :(

    Whereas in Life, you're basically counting on getting Throne of Vines and you've got a few duds (Burning Gaze and Banishment are flat out superior versions of Awakening of the Wood and Shield of Thorns). What Life does to is offer some spells to keep your units alive, but not to really do any damage. And even then, you're really counting on getting Throne to make the most of it. But if you look across to Light, you've got spells which do both and with sufficiently low casting values that you can happily 2 or 3 dice most of the spells in the lore and mitigate miscasting.

    Indeed, with your list, I would deploy my Light Slann behind and outside of the Temple Guard block. Then just drop your magic augments on them as you would normally, counting on the Slann's BSB re-rolls and Leadership presence to make sure that they stick around, and toss Light of Battle on them if things look hairy. With Life, you're really tied down to sitting in that one unit.
     
  6. Mook
    Skink

    Mook Member

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    Great Advice guys, realy apreciate it!

    Going for lore of Light by the sound of it, not sure about keeping the slann solo without any gear, i like the idea of automaticly pass a look out sir and stubborn TG.

    Other then the Slann question, do you Think this list has a chance in hell to do "ok" until i get the other 1200p painted?

    Cheers again folks, Always very helpful around here =)
     
  7. GCPD
    Bastiladon

    GCPD Active Member

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    I just noticed that your Scar-Vet has both a Great Weapon and a Biting Blade: he can't use both together. If I were you I'd give him the Dawn Stone, Enchanted Shield and Sword of Might, so he's got the S6 attacks and a 2+ re-rollable; or Armour of Destiny and a Great Weapon.

    Otherwise I think its fine. You could do with a unit or two of Skinks in Core, but at this small points size I don't think it matters that much.
     
  8. Mook
    Skink

    Mook Member

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    yes my bad, thanks for pointing this out =)
     

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