I was thinking yesterday about how I could construe the most powerful (in close combat terms) Old One build and I came up with this: Sword of bloodshed + 3 attacks (60 points) The Maiming Shield + 1 attack (30 points) Venom of the Firefly Frog (all attacks are poisonous and magical) (10 points) = 100 points of magical items Cold one and light armour will give him a 1+ Save and the benefit of protection in a large unit of Cold One Riders. An Oldblood has 6 WS, 5 S and 5 attacks. This will result in 9 attacks at S 5 where he can auto-wound on 6's due to poison. Other options would be to include a Magic Standard or two if you include a BSB. This could include Flaming attacks, Armor Piercing attacks, Cause Terror, +1 Combat Resolution or just protection from missiles. Armor piercing would be great if you are up against heavily armoured enemies. Thoughts?
I'm digging the following build - add a cold one mount or a carnosaur for maximum nastiness 2400 Pts - Lizardmen Roster Saurus Oldblood 1 Saurus Oldblood (Hand Weapon; Shield; Scaly Skin) 1 Sword of Strife +2 A 1 Armour of Fortune heavy armor w/5+ ward save 1 Luckstone reroll first failed armor save 1 Carnosaur Pendant frenzy when causes 1st wound so thats 7 base attacks, 8 when he does a wound