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7th Ed. jungle potions

Discussion in 'Rules Help' started by umpiedumpi, Apr 28, 2009.

  1. umpiedumpi
    Skink

    umpiedumpi New Member

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    how does jungle potions work? i use a battle fo skullpas rulebook and i cant find it
     
  2. Caneghem
    Carnasaur

    Caneghem New Member

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    Jungle poisons you mean? Units that have "jungle poisons" in their special rules have poisoned ranged attacks.
     
  3. strewart
    OldBlood

    strewart Well-Known Member

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    Just look for poison, not jungle or anything. I can't give you a page reference because I have the big book, it should be somewhere in the special rules section.
     
  4. umpiedumpi
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    umpiedumpi New Member

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    the problem is: or it isnt in it or i cant find it.

    but i look thousend times so someone cant post it?
     
  5. strewart
    OldBlood

    strewart Well-Known Member

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    No because it is GW IP.

    It is page 95 of the big rulebook, look for the section in the index just after warmachines called special rules. If you reach magic, you have gone a little bit too far. The Special rules page starts with Always Strikes First and Breath Weapon, they are in alphabetical order.
     
  6. kakashi-sensi
    Skink

    kakashi-sensi New Member

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    The rulings for Poisoned Attacks, in the Battle to skull pass is on the same page as the Bigger rule book.

    Go to Page 95 of Battle to Skull Pass rule book.
     
  7. umpiedumpi
    Skink

    umpiedumpi New Member

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    thanks!
     
  8. BezZeMad
    Cold One

    BezZeMad Member

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    Just in case you don't find it or you haven't already I'll give you the basics here.


    Basically poisoned weapons mean when rolling to hit any rolls of a six count as an automatic wound (so you don't need to wound you just go straight to armour saves :D)

    But if due to any modifiers (mark of nurgle, enemy is in cover Etc) that would mean you need to roll over a 6 causes poison to stop working (you have to roll to wound as normal)


    Hope this Helps, Bez
     

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