Discussion in 'Painting and Converting' started by Killer Angel, Jan 10, 2020.
Smart. Having test scenery to work out the kinks is a great idea!
In the meantime, the secondary project "modular trenches" goes on.
I love PCs packaging.
So many great possibilities… here's the starting material: it will be a great fortified position for heavy weaponry.
VIP after assembling and glueing with newspaper
I've decided to do some little tests directly on the above fortified position, with "official" decorations and then adding some combat damage and what the grunts could add to the place, when left by themselves.
So, here's the final result:
Project: fortified bunker with silos for long-range missiles
materials: polystirene & colored pencils
Fan to release on the side the majority of the blast by the launches
What a great Idea are those pencils for rockets..
Wow, those missile silos look great! Wish I had an eye for terrain like you have.
OK, here's the VIP of my new terrain.
It's basically a thermal central, connected to burners of promethium processing residues.
remnants of a eviscerated pc
here we are!
OK, here we are.
The next one is one of the central pieces for my "scenario".
Things as the ventilation turbine and the missiles silos are what you see on the surface of a gigantic subterranean complex by AdMech (and Imperium).
In this complex there is, obviously, also a subterranean hangar with tanks and robots.
So the next piece is the "exit point" of this hangar. Basically another bunker, that this time has been built around the fortified sliding door which is the exit for the tanks (they went out tnx to a double conveyor belt).
On the rear side of the bunker, there will also be a lifting platform to take on the surface things as Kastelan robots.
VIP for the Subterranean Hangar.
- unused bits from GW
- 2 strips of nails from a carpenter nail gun
The completed piece, in all its grandeur!
I love your creativity
Today, i've made a quick "bridge" to connect the Bunker-Hangar with the Bunker-missiles silo.
i've made the 2 pieces of scenery with the idea of the connection already in mind, and now it has been completed!
the (pretty satisfying) final result:
a block of defenses: trenches and bunkers (with added damage effects from previous weapon shots)
Hey those terrain pieces are looking great in a big group together!!
For the moment, i will leave Imperium as it is, and i will start with something more… exotic. Necrons.
Given that i want to play a narrative mini-apocalypse, with TWO gaming tables (one for the surface of the tomb-world, one for the subterranean complex), i need something to let the units move from one table to the other one, with relative ease… what's better than "Necrons Teleport Platforms"?
With this in mind, i've decided that this round i would have been the lazy guy, "building" something with the minimal effort.
- small shelves from a broken IKEA CD holder
- a printer and a couple of collages using many necrons symbols (the design of the Platform was the more difficul part)
- some peel-n-stick glitter gems from the forgotten old gaming box of my daughters (energy crystals, baby!)