So I came up with a KC list that I'm thinking of testing vs. the Khorne army I play against regularly (basically does Blood Warrior spam with 2 Slaughterpriests, a Skull Cannon, and various other foot heroes). Do you think this list has what it takes to out-melee the melee kings of AoS? Allegiance: Seraphon - Constellation: Koatl's Claw - Grand Strategy: - Triumphs: Leaders Saurus Oldblood on Carnosaur (260)* - General - Command Trait: Thickly Scaled Hide - Artefact: Blade of Realities Saurus Oldblood (130)* - Suntooth Maul Skink Starpriest (130)* - Spell: Heavenly Frenzy Battleline 6 x Aggradon Lancers (380)* - Reinforced x 1 6 x Aggradon Lancers (380)* - Reinforced x 1 20 x Saurus Warriors (360)* - Clubs - Reinforced x 1 20 x Saurus Warriors (360)* - Clubs - Reinforced x 1 Core Battalions *Battle Regiment Total: 2000 / 2000 Reinforced Units: 4 / 4 Allies: 0 / 400 Wounds: 167 Drops: 1
I hope the Aggradons do better for you as a unit of 6. The few times I've used them at 3 I have been unimpressed.
Yeah, so far they really seem to be in that "just ok" category. We'll see if the point drop and better coherency rules make a difference
I have been taking 2 units of 6 and dual use them as hammer and/or screen, one unit of 6 is a massive 22" screen.20-30 warriors with spears. Old school knights tactics . I've lost battles to human error with them but they always did what i expected. Deals some decent wounds occupy time and space getting some warriors on objectives. After a handful of battles I've learned my opponents really don't want me casting summons I'm 15% between miss cast and dispells(primal dice magnet). The aggradons get the warriors up field when your opponent says no to spells. Coalesced player
This is actually very similar to the list I'm currently building. I've got the same 2 blocks of 6 aggradons — every single game I've played those have laid out some huge hurt and my opponents are always scared of them. I also have a unit of 10 warriors and then 20. I tested a few games with the Oldblood on Carnosaur on Tabletop Simulator and I was incredibly unimpressed with how the Oldblood performed there. Instead I've dropped both oldblood and got the astrolith bearer as my warlord with Vengeful Defender, that way I can send both my aggradon units a combined 16", along with the starseer's heavenly frenzy. They have a huge threat radius even in turn 1. I also included the troglodon, primarily for the -1 to hit radius and the tiny bit of extra casting, particularly for something like Hoarfrost if you're going to be facing Blades of Khorne. Since I don't have enough points to squeeze in the extra 10 warriors like you have, I just included 5 saurus guard to make the astrolith and the starseer a bit of defense. I'd really recommend you take the astrolith bearer at least, that 6+ ward is very helpful a lot of the time, and the +1 to casting and extra range will make your Heavenly Frenzy just a little bit more useful and likely to succeed. Unfortunately the Oldblood on foot is just not as useful imho, giving +1 to wound with an all out attack isn't as helpful especially with us already getting +1 to wound on a charge. It definitely doesn't have nearly as much of an army wide bonus as the astrolith does.
Ahh I'll probably make a new thread for that then, I wouldn't want to hijack OP's thread for my own list.