AoS Kroak+2 slanns

Discussion in 'Seraphon Army Lists' started by EricM, Dec 18, 2023.

  1. EricM
    Skink

    EricM New Member

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    So I bought the 2 new boxes and Kroak and now have 2 slanns +kroak.
    Anyone ever tried a list with that much magic? I know it won’t be competitive but I thought it could be fun to try before I get rid of one of the two slanns
     
  2. Just A Skink
    Skink Chief

    Just A Skink Well-Known Member

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    Actually, I was thinking of a list like this recently, too. It would probably lean too heavily into slanns, since miscasts would ruin your day. But it might be fun to try it.

    Allegiance: Seraphon
    - Constellation: Dracothion's Tail
    - Grand Strategy: Spellcasting Savant

    - Triumphs: Indomitable

    Leaders
    Slann Starmaster
    (290)*
    - General
    - Command Trait: Lord of Celestial Resonance
    - Artefact: Spacefolder's Stave
    - Spell: Comet's Call
    - Spell: Drain Magic

    Slann Starmaster (290)**
    - Spell: Stellar Tempest
    - Lore of Primal Frost: Hoarfrost

    Lord Kroak (410)**
    - Spell: Stellar Tempest
    - Spell: Mysticl Unforging

    Saurus Astrolith Bearer (140)**

    Battleline
    5 x Saurus Guard
    (140)**
    10 x Saurus Warriors (180)*
    - Clubs
    10 x Saurus Warriors (180)*
    - Clubs
    10 x Saurus Warriors (180)*
    - Clubs
    10 x Skinks (90)*
    - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (90)*
    - Boltspitters Celestite Daggers & Star Bucklers

    Faction Terrain
    Starborne Realmshaper Engine
    (0)

    Core Battalions
    *Battle Regiment
    **Warlord


    Additional Enhancements
    Spell


    Total: 1990 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 132
    Drops: 5

    -You have to set up fairly "castle" since your Slanns are better near your Astrolith. Astro is arguably the most important hero on the field!
    -Put your general as far back as you can (probably next to the Realmshaper) and cast Celestial Equilibrium, Drain Magic (if there are enemy wizards), and Comets Call every round for summoning points.
    -2nd Slann is near the front casting Stellar Tempest, Hoarfrost, and Mystic Shield/Arcane Bolt.
    -Place Kroak and the Guard behind a unit of Warriors on the front lines to stretch his range as much as possible for Celestial Deliverance x4 or other spells as able.
    -Saurus Warriors are a decent anvil and are set up to hold off the enemy long enough to cast/summon multiple turns. However, at only 10, they will last probably 1-3 combats at best (depending on what they're fighting).
    -To me, the Skinks are mostly here to help zone out your back field as long as necessary (I play against Soulblight often and having skeletons, zombies, etc. pop up behind your lines is not fun).
    -Summoning priority will likely be Skinks (as it usually is), but Warriors and even Guard are great late game if you can.

    OPTIONS
    -You could try to get very cagey/aggressive if you can go first with Dracothian's Tail. Set up all models except Guard and one unit of Warriors. First round, you hero phase teleport Kroak up the field (if you can keep him within Astrolith, all the better) and start blasting. At the end of the movement phase you teleport in the Guard, to protect Kroak, and the Warriors to hold off the enemy for a combat or two. That said, once Kroak goes down, you will struggle to recover and win. But... YOLO!
    -An alternative would be to take out the Guard or the Skinks and add a 2nd Astrolith. That will allow you to spread out if you need.
    -You could take out the Skinks to reinforce a unit of Warriors or add another unit of Guard.

    . . . . . . . . . . .

    If you want all the casting.

    Allegiance: Seraphon
    - Constellation: Dracothion's Tail
    - Grand Strategy: Spellcasting Savant
    - Triumphs: Indomitable

    Leaders
    Slann Starmaster (290)*
    - General
    - Command Trait: Lord of Celestial Resonance
    - Artefact: Spacefolder's Stave
    - Spell: Comet's Call
    - Spell: Drain Magic
    Lord Kroak (410)**
    - Spell: Stellar Tempest
    - Spell: Mysticl Unforging
    Slann Starmaster (290)**
    - Spell: Stellar Tempest
    - Lore of Primal Frost: Hoarfrost
    Skink Starseer (150)*
    - Spell: Cosmic Crush
    - Lore of Primal Frost: Hoarfrost
    Skink Starseer (150)*
    - Spell: Celestial Harmony
    - Lore of Primal Frost: Merciless Blizzard
    Saurus Astrolith Bearer (140)**

    Battleline
    10 x Saurus Warriors (180)*
    - Clubs
    10 x Saurus Warriors (180)*
    - Clubs
    10 x Saurus Warriors (180)*
    - Clubs

    Core Battalions
    *Battle Regiment
    **Command Entourage - Magnificent

    Additional Enhancements
    Spell

    Total: 1970 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 114
    Drops: 4
     
    Last edited: Dec 18, 2023
  3. EricM
    Skink

    EricM New Member

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    Wow thank you so much for the great answer! I lean towards the first.It’l be a while until Intry it but will definetly get back to you as to how it went. Thanks again!
     
    Imrahil and Just A Skink like this.

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