AoS Kroak van cast celestial deliverence 3 Times (for now)

Discussion in 'Seraphon Discussion' started by Ecozh, Jun 27, 2018.

  1. Ecozh
    Cold One

    Ecozh Active Member

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    Man, did I order the wrong Slann, Just from Facebook:
     

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  2. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Holy shit if that’s right Kroak just became a must have for matched play games.
     
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  3. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    which is vindication for those of us that read it that way when the 2.0 core rules leaked!! (totally a "nah nah nah I told you so" post lol)
     
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  4. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    This is just how they play in the office. Regardless, it's a pretty good indication, but I don't think we "technically" have an answer yet.


    edit: looks like the design commentary made it official!
     
    Last edited: Jun 27, 2018
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  5. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    lol well yeah that's why they put "not "official"" lol
     
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  6. Nart
    Carnasaur

    Nart Well-Known Member

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    In Core Rules Designer's Commentary Lord Kroak officially allowed to cast it multiple times. Congratulations, everyone!:D
     
  7. MinhoAbernathy
    Saurus

    MinhoAbernathy Member

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    YESSSSSSSSSSS!!!
     
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  8. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yeah. I guess I have to build him now. (Still boxed, and on my table).
     
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  9. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Time to build that BWV :D
     
  10. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    BWV or Cogs. Both sound good.
     
  11. Skorp
    Saurus

    Skorp Active Member

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    Was hoping Kroak on the balewind wouldn't be what everyone does this edition again. But looks like its hard to say no. I had my Kroak built and somewhat painted. Been working on my Slann, guess I'll need both anyway.
     
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  12. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yeah that's the one thing I don't really like about it. It is a cheese tactic after all.
     
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  13. PabloTho
    Razordon

    PabloTho Well-Known Member

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    Christ Almighty... I can't really think of another unit with higher mortal wound potential than Kroak now.
     
  14. Kyle Brown
    Jungle Swarm

    Kyle Brown New Member

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    Will the rule of 1 in the generals handbook overide this still ? If not lord kroak will be insane!
     
  15. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    It has been confirmed by the designers that it will work. As far as I understood there will be no rules of one in the GHB anymore since those are part of the core rules now.
     
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  16. Galen
    Saurus

    Galen Active Member

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    Hold up, if Celestial Deliverance works this way now, that means Ripperdactyls should be able to keep generating attacks too!
     
  17. PabloTho
    Razordon

    PabloTho Well-Known Member

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    It certainly looks that way. Looks like cheese is back on the menu, boys!
     
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  18. Ecozh
    Cold One

    Ecozh Active Member

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    According to this part in the FAQ the Rippers are still the same (although I cpuldnt find the rule reference)
     

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  19. Galen
    Saurus

    Galen Active Member

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    The difference is, the Ripperdactyl warscroll specifically allows for bonus attacks to generate additional attacks:

    Voracious Appetite: Each time a
    model from this unit attacks with
    its Vicious Beak and scores a hit,
    immediately make another hit roll
    against the same target. Carry on until a
    hit roll does not score a hit, then make
    any wound rolls.


    Compare that to the Scar-Vet on Carnosaur command ability:

    Saurian Savagery: The Scar-Veteran
    looses an ear-splitting roar that drives
    nearby saurus into a frenzy. If the
    Saurus Scar-Veteran on Carnosaur
    uses this ability, pick a SAURUS unit
    within 15". Until your next hero phase,
    whenever you roll a hit roll of 6 or more
    for a model in that unit, that model can
    immediately make one additional attack
    using the same weapon.


    The Scar-Vet warscroll doesn't specifically allow the additional attacks to generate additional attacks, so it can't over-ride the core rules. The Ripperdactly warscroll however does specifically allow for the bonus attacks to generate additional ones, so it can over-ride the core rules. Hence, from a straight rules perspective, Ripperdactyls can keep hitting indefinitely until they miss.
     
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  20. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Point me to the bit in the rules where it says warscrolls over ride core rules, I've seen it but can't see it today for the life in me!

    Edit: found it :rolleyes:
     
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