this was just a random idea that suddenly appeared in my mind while eating a sandwich, so it might be a total fail here it is: you have kroq-gar and a terradon unit u charge a unit with kroq-gar, and the terradons move behind it. (got the terradon behind unit strategy from another topic) with kroq-gar's magic spear his wounds count double in combat resolution, and the carnosaur can cause some carnage, so the unit will (hopefully) flee. since the carnosaur of kroq-gar can't get frenzied, he (hopefully) doesnt pursue the unit flees into the terradons and dies and repeat pls tell me if this is an epic fail or not
That is a tactic I use with my Carnosaur lord almost in every game. But, it is more efficient to have just an Oldblood decked out like so. This is because he is 200 points cheaper, and honestly is more combat effective. He won't have a magic special ability like Krog-Gar. General Oldblood x1 Scimitar of the Sun Resplendant Maiming Shield Talisman of Protection Light Armor Carnosaur 460 pts
Kroq-Gar will probably become more cost effective in the new edition with his ability to take one unit of CoR as core, but until then he is just too expensive, although this tactic isn't without it's faults, it certainly takes some of the control away from lady fate with the CR/wound multiplier though unfortunatly this is only against those not ItP. -Eagle
This tactic goes for any enemy unit that might flee. It is something I use quite regularly with my salamanders panic causing casualties and terradons.