7th Ed. kroq-gar tactic?

Discussion in 'Lizardmen Tactics' started by Woutah, May 31, 2010.

  1. Woutah
    Skink

    Woutah New Member

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    this was just a random idea that suddenly appeared in my mind while eating a sandwich,
    so it might be a total fail
    here it is:
    you have kroq-gar and a terradon unit
    u charge a unit with kroq-gar, and the terradons move behind it.
    (got the terradon behind unit strategy from another topic)
    with kroq-gar's magic spear his wounds count double in combat resolution, and the carnosaur can cause some carnage, so the unit will (hopefully) flee.
    since the carnosaur of kroq-gar can't get frenzied, he (hopefully) doesnt pursue
    the unit flees into the terradons and dies
    and repeat

    pls tell me if this is an epic fail or not :smug:
     
  2. The Lybithian
    Chameleon Skink

    The Lybithian New Member

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    That is a tactic I use with my Carnosaur lord almost in every game. But, it is more efficient to have just an Oldblood decked out like so. This is because he is 200 points cheaper, and honestly is more combat effective. He won't have a magic special ability like Krog-Gar.

    General
    Oldblood x1
    Scimitar of the Sun Resplendant
    Maiming Shield
    Talisman of Protection
    Light Armor
    Carnosaur

    460 pts
     
  3. Eagleblaze
    Temple Guard

    Eagleblaze New Member

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    Kroq-Gar will probably become more cost effective in the new edition with his ability to take one unit of CoR as core, but until then he is just too expensive, although this tactic isn't without it's faults, it certainly takes some of the control away from lady fate with the CR/wound multiplier though unfortunatly this is only against those not ItP.

    -Eagle
     
  4. Kurlin
    Ripperdactil

    Kurlin New Member

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    This tactic goes for any enemy unit that might flee. It is something I use quite regularly with my salamanders panic causing casualties and terradons.
     

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