Hey there my cold blooded compatriots! So I've been playing around with the idea of a krox hoard. Probably around 12-15 models. We usually play bigger games 3k+ and I'd like to bring something new to the table, maybe catch a few of my gaming group by surprise. Particularly my Uncle who runs those damn ogre bullstars. Give him a taste of his own medicine. Maybe hammer them down the center against the bulls flanked by one saurus unit and one ancient steg on either side. Haven't thought it all out yet. Has anyone tried this or something similar?
I've had 11 one time. They smashed sh1t up and are fast, but if I ever were to do that again it would be with a life slann to give them +2-4 toughness and be able to heal/resurrect. High magic is an decent alternative with heal, walk between world and hand of glory. Their main issue is their low WS and ASL so you'll lose some before they strike. If you take them a champion is a no brainer. Also go as wide a logically possible. You'll want to capitalize on PF as much as possible.
I like the idea of running life to keep them up and going. I always seem to overlook that lore, but it has it's uses.
My experience trying this against ogres was that they got destroyed very quickly. I hit a flank charge into a large group of ogres with 10 krox and i only had 4 left by the time i got to swing back.
How is that even possible? You don't get "supporting" attacks when fighting from the flank so we're looking at 4-5 models at max, similar WS and S4? If 4 models it would be 12 attacks reduced to 3 wounds you can save on a 5+. Unless of course I'm wrong? If not you'd be able to hit back with 9 models which including a champ and PF can generate roughly 13 wounds they'll only be able to parry save against. <.<
Yeah, I think you might have gotten the short end of the stick on that one. In addition, I don't think they would get a parry save when you hit them in the flank. Pretty sure you have to get hit head on to get the parry save. Don't have the rule book with me now or I'd look it up.
I believe you are right lordkingcrow. pery saves don't work against flank or rear attacks. Edit dang Ninjaed by a Skink in a Taco.
I didn't clarify, it wasn't against standard ogres, it was against... i can't remember the name, maybe man eaters? There was a hero in there as well. And now that you guys are making me remember more fully it wasn't a flank charge either. I used walk between worlds to get my krox up the field. He turned to face on his turn, I charged with the group of 10 on my next turn. Sorry my bad, you caught me in an exaggeration for effect . I do remember asking how many points each on of his troops were and they were cheaper than the krox.
If they were cheaper than the Krox, then they definitely weren't maneaters. Naked maneaters cost as much as a Krox does, and then you add armor, weapons, etc. It was probably Ironguts. Did they have great weapons? Was the character fighty or a caster?
That's a completely different thing though and certainly not representative of what kroxigors can, but instead of what they can't. The unit, however, would've probably been more expensive than your kroxigor unit or at the very least close in points (counting hero). 7 Maneaters + a bruiser will cost 455pts with no command and absolutetly no items on the hero. 7 Maneaters + a Hero will on average kill 5 kroxies before our poor oversized contruction workers can even swing their hammer. Here's the thing though, assuming that for whatever reason our kroxies could actually swing first they would on average almost do the same thing. IF you're going to do something like that I would suggest; hexing the ogre unit by reducing their WS, S or To Hit on them. Alternatively you can also buff your kroxies by upping their WS, T or heal them. A Wandering Deliberation Slann can do several of these things with iceshard blizzard, miasma, wyssans wildform or a Life Slann with Skink Priest support. Upping the toughness of our kroxigors by just 2 would make quite a swing in their favor, not to mention healing units back up. A Shadow Slann could also be interesting - reducing both WS and S considerably could do a number on their ability to wound you. However, I would still aim to hit him in the flank due always striking last. Get as many kroxies to hit as possible. Which means that you'll want something infront of the ogres so they can't reform and only hit your with a limited amount of attacks. I'm just not sure what though. One could stop them with a gazillion skings, but the sad thing is that it would only be on unit we would've stopped so more would be coming. Anyway aren't Maneaters usually used for their poisoned sniping abilities and not so much because of their fighting capabilities?