BUT THAT IS how we have to play our army at the moment man, do you think rippers are good without their battalion? Its a super competetive battalion, you dont even need to do something for it, just be within 8" at the start of the charge phase, thats how the rule works btw. No need to get your eotg to the frontline. Kroxigors just have to be in this battalion, no need to spend extra points on them like you said, the buffs are already there and nearly for the whole army, so even more effective. 120 points is expensive? ok then. Well just use the terrain in your favor my friend. Well you dont have to believe me because i never said they killed this unit, i said they were more than good against them to win these battles. Grimghast Reapers 30 wounds,( i was wrong here, only 30x2) 4++ Safe, Kroxigors 16 attacks + moonhammers + Jaws and MW. That is more than enough. You dont even need to kill them all to wipe them. Then he brings them back, i killed them again. Simple as that. You have to roll a little bit abough average but that is basically how Age of Sigmar works. Thats how we lizardmen do, we live through our synergie which other armies lack, so their units are better on their own (and obv because we have some oldschool book) and like i said YES they are better, maybe in every other case but not in killing hordes and killing more. Thats why Kroxigors are awesome, a unique technique to destroy hordes for only 300 points. Why would you charge a single target or elite unit with them when you have salamanders, bastiladons or rippers for that? That is my point of view, you can have yours, but i just can tell the stories how i have seen them. In my experience our only bad units are the knights and the starseer. Every other unit fits perfect.