7th Ed. Kroxigor's MSU list of killiness

Discussion in 'Lizardmen Army Lists' started by kroxigor01, Oct 16, 2008.

  1. kroxigor01
    Ripperdactil

    kroxigor01 Member

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    Any criticisms, queries or insights into my staple list?

    JSoD Oldblood - BSo Sotek, Tepok and Old Ones, GW, Shield, LA, Jaguar charm, Aura of Quetzl
    277

    Scar Vet - BSo Tepok and Itzl, Cold One, Enchanted shield, Spear, LA (General)
    149

    BSB Vet - BSB, BSo Tepok and Itzl, Cold One, Sword of Might, LA
    180

    Saurus Warriors - 11
    Saurus Warriors - 11
    Saurus Warriors - 11
    Skink Skirmishers - 10
    Skink Skirmishers - 10
    Skink Skirmishers - 10
    Kroxigor - 3
    Kroxigor - 3
    Terradons - 4
    Saurus Cavalry - 5
    Salamanders - 3
    Salamanders - 3

    2235 points

    The Characters generally act like individual units in their own right, contributing to combo charges with other Characters, Saurus Warriors and such or hunting small enemy units like archers, artillery, fast cavalry etc.
     
  2. FrozenLizards
    Saurus

    FrozenLizards New Member

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    I'm still new to Wahammer and Lizardmen but one good tactic I've heard about w/ JSoD is hinding him in a unit of Saurus warriors and have him jump out at the right time. I'm not sure how much of a diffrence it will make to have all the unit extras like, Champ, Stand, Muse. Can't wait to hear some of long time Lizardmen players wiegh in.
     
  3. didleoman
    Chameleon Skink

    didleoman New Member

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    I feel that a champion is best if you are placing a character in the unit that way if there is a challenge then your champion can accept and your character can whomp the unit. Otherwise 12 points for 1 extra attack is a bit much.
     
  4. Sammy the Squib
    Salamander

    Sammy the Squib Member

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    Champions are more than an extra attack but that's another debate.

    As for the list, I like it,. I wonder if there is any way to get those Krox units upto 4 a piece? 4 work so much better than 3 in my experience, but that might just be the way I play them. :)
     
  5. kroxigor01
    Ripperdactil

    kroxigor01 Member

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    The only way I could do that would be to drop a Saurus unit (which would make my army faster on average). I am however afraid that my army would then just supporting the Kroxigor rather then working as a whole (if you give the enemy a key unit to aim at with a MSU army they have a huge advantage).
     

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