7th Ed. Kroxigors?

Discussion in 'Lizardmen Tactics' started by Revered_Guardian, Jun 2, 2009.

  1. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    Well, seing as my skink assassin was a total bust, I was thinking in replacing him with the cheaper, stronger Kroxigor in the skink unit although i'm not sure what the best benefits are and how to use him, any help would be appreciated. (Immune to fear is very good as I play undead!)
     
  2. strewart
    OldBlood

    strewart Well-Known Member

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    Keep them as a light flanking unit, the krox can hit hard but the skinks will die very easily so it is a bit dangerous throwing them against full ranked units. With just 1 krox they should easily be able to hold a flank against flanking forces like fast cavalry, then sweep into the battle mid game and hit flanks.
     
  3. asrodrig
    Carnasaur

    asrodrig New Member

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    That's true.
    By the way, who else thinks that the plural of Kroxigor should be Kroxigor?
     
  4. kroxigor01
    Ripperdactil

    kroxigor01 Member

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    Last edition the plural of Kroxigor was 'Kroxigor', but most people used either term 'Kroxigors' anyway. Now it is officially 'Kroxigors'.
     
  5. strewart
    OldBlood

    strewart Well-Known Member

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    Hmm it sounds right either way to me now that I think about it. Lots of kroxigor. Lots of kroxigors.
     
  6. Dumbledore
    Ripperdactil

    Dumbledore New Member

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    maybe because 'lots of gore' sounds right too.
     
  7. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    Thanks for the advice! how would they be vs things like skellie horseman, spider riders, and chariots?
     
  8. strewart
    OldBlood

    strewart Well-Known Member

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    I'd be a touch worried about chariots if they charged (and lets face it, chariots are faster) due to the impact hits mauling a whole bunch of skinks. You would almost need to destroy the chariot in one go to stop it winning, of course depending on how well it rolls those impact hits. The others, the unit should be able to handle ok, or at least worry.

    Never forget that the krox causes fear. You will hardly ever outnumber something, but it means your unit is immune to fear, and if something (like the mentioned chariot) wants to charge you, it must pass a fear check. Also if you charge something, they need a fear check. This is important because out on the flanks, they will get no leadership boost from the general and flankers often have average to poor leadership.
     
  9. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    Im thinking of having them hit home just after my COR do, so that any enemies that turn to face them will be hit in the flank themselves by the surpisingly agile skinks :bored:
     
  10. strewart
    OldBlood

    strewart Well-Known Member

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    Yeah they could work well as a team with some cold ones. Two units working to surround one unit work well, because no matter what the opponent does they must expose their flank/rear to one of them.
     
  11. slannfrog
    Cold One

    slannfrog Member

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    Doesn't the rule book say if you are force to be in base contact with a fear causing model then you'll have to take a fear check? The whole unit doesn't cause fear and most people hide the Krox in the second rank for the Reach Hit.
     
  12. strewart
    OldBlood

    strewart Well-Known Member

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    In fact you have to put the krox in the second rank if there are enough skinks left, people don't choose it.

    There are models in the unit that cause fear, it is a very unique situation which very rarely arises where the fear causers are actually not at the front. A fear check is still needed since they are present. The only way you can be 'forced' into base contact is if you charge a unit or if the unit charges you, if not in combat oposing units must always be at least an inch apart. And the fear check happens after the charge is declared but before the models are moved, so they aren't even in base contact when it happens.
     
  13. DonkeyHotep
    Temple Guard

    DonkeyHotep New Member

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    Also, against flankers, never forget the value of broadening ranks and chunking javelins. If you are super precise with your range guessing you could shoot spider riders, and still get a stand and shoot.
     
  14. strewart
    OldBlood

    strewart Well-Known Member

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    In the remaining moves phase you are actually allowed to premeasure to several places for the purposes of movement, and could measure to make sure they were at the right distance.. It is just declaring charges, casting spells and shooting where you cannot premeasure.
     
  15. DonkeyHotep
    Temple Guard

    DonkeyHotep New Member

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    For reals? I be thinking you can't pre-measure more movement then you've got. I.E. measuring 12 inches for skink skirmishers is all you gonna get, and measuring beyond that is cheatering.
     
  16. WheelR
    Chameleon Skink

    WheelR New Member

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    How is it cheating if you are... let's say 12" away from a unit in the Remaining Movement Phase and only move till you are in shooting range?

    I never liked Javelins.. and never liked R&F Skinks from the start.. Kroxigors on their own are maybe a bit more expensive but tend to survive longer..
     
  17. Enigma
    Saurus

    Enigma New Member

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    Sorry for resurecting an older thread, but how would it be more expensive to get kroxigors outside of skink units? I just checked the book and it's thee same cost... am I missing something?

    Cheers!
    //Enigma
     
  18. strewart
    OldBlood

    strewart Well-Known Member

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    Well for a unit of them you need 3 minimum, with skinks you will only take 1 or 2. Plus they cost a special choice rather than just being part of the core, which means you need another core in their place.
     
  19. Enigma
    Saurus

    Enigma New Member

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    Ah, didn't think of that. I can see people taking them as core-upgrades then, not to expend the special choises. Especialy as most of our fun stuff seem to be packed there.

    Cheers!
    //Enigma
     
  20. Barotok
    Terradon

    Barotok New Member

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    Since this thread has been ressurected, I will offer a comment about the measurment question.

    This may fall into the 'house rules' category, but range checking for shooting should always be done in the shooting phase after everything has moved not as you're moving. I know that everyone does things a little differently, but you'd be asked not to do that in our group. After all, how is it any different from measuring your movement so you are just out of charge range of the enemy?

    Also, a unit of 3 Kroxigors is going to be equall to a unit of 9 sarus in terms of toughness and wounds. Nothing else. You're better off using sarus unless you plan to do some well placed charging (see the discussion about GWs in I-can't-remember-which-thread)
     

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