yeah, I took terror / fear inducing beasties, only to face an army immune to psychology.
Oh well, on with the game.
His list had lots of chaff, something I wasn't really able to deal with effectively early on.
His magic was phenomenal. Something like 9 dice to cast, plus two or three bound items, and 7 to dispel, against my 6 to cast and 4 to dispel.
I lost two units of skinks early on, when they failed to flee far enough from charges, and also managed a couple of stupid moves which blocked my old blood on carnosaur from charging.
That said I did some early kills with the giant bow which was unexpected.
Plenty of undead shenanigans ensued, units raised, units charging magically.
Mid game lost a steg, when it got ran down.
Old blood was charged in the flank (my stupid positioning) about T3, but boy was he a beast.
He lasted the rest of the game. Although he did not wipe out a unit (and I didn't realise/had forgotten I could allocate who I was hitting so I didn't go for any of his magic users) he just kept killing skeletons. Yes they tarpitted him successfully, but lesson learned regarding allocating hits.
My oppo also had a Banshee - Potentially devasting, but luckily for me his rolls were quite poor. The banshee was part of my problem re positioning - I got fixated with it, but was never able to engage it.
In the end I was able to land a comet - This would hit two big units of skeletons, the banshee and also the oldblood. It hit after two turns. My rolls for hits on the units were as follows:
Skeleton unit - 6
Skeleton unit - 2
Banshee - 3
Oldblood - Wait for it, 11! (Yes11 effing hits from my own comet!)
Rolled for his first, got a few skeletons, got 2 out of three on the banshee, but it was enough to kill it.
Then my old blood - Randomised the hits. The old blood got 3, the carnosaur 8. Thanks to his starting saves of 2+/4++ I saved them all. When rolling to wound the carnosaur, karma decided to step up, and I rolled a large proportion of 1, 2 and 3s. Only one wound! Which I also saved. Both my oppo and I thought he would be toast.
Unfortunately we ran out of time, but it was clearly a win for the undead, two units of krox gone, both stegs and 2 out of three skink units. He'd lost most of his chaff (wolves), 5 dark knights, and a small unit of zombies he'd raised.
I'd like to try the army again, but against an army which might be affected by terror/fear!
I also need to work on my deployment and movement.
Next up, a very good skaven player.
Oh well, on with the game.
His list had lots of chaff, something I wasn't really able to deal with effectively early on.
His magic was phenomenal. Something like 9 dice to cast, plus two or three bound items, and 7 to dispel, against my 6 to cast and 4 to dispel.
I lost two units of skinks early on, when they failed to flee far enough from charges, and also managed a couple of stupid moves which blocked my old blood on carnosaur from charging.
That said I did some early kills with the giant bow which was unexpected.
Plenty of undead shenanigans ensued, units raised, units charging magically.
Mid game lost a steg, when it got ran down.
Old blood was charged in the flank (my stupid positioning) about T3, but boy was he a beast.
He lasted the rest of the game. Although he did not wipe out a unit (and I didn't realise/had forgotten I could allocate who I was hitting so I didn't go for any of his magic users) he just kept killing skeletons. Yes they tarpitted him successfully, but lesson learned regarding allocating hits.
My oppo also had a Banshee - Potentially devasting, but luckily for me his rolls were quite poor. The banshee was part of my problem re positioning - I got fixated with it, but was never able to engage it.
In the end I was able to land a comet - This would hit two big units of skeletons, the banshee and also the oldblood. It hit after two turns. My rolls for hits on the units were as follows:
Skeleton unit - 6
Skeleton unit - 2
Banshee - 3
Oldblood - Wait for it, 11! (Yes11 effing hits from my own comet!)
Rolled for his first, got a few skeletons, got 2 out of three on the banshee, but it was enough to kill it.
Then my old blood - Randomised the hits. The old blood got 3, the carnosaur 8. Thanks to his starting saves of 2+/4++ I saved them all. When rolling to wound the carnosaur, karma decided to step up, and I rolled a large proportion of 1, 2 and 3s. Only one wound! Which I also saved. Both my oppo and I thought he would be toast.
Unfortunately we ran out of time, but it was clearly a win for the undead, two units of krox gone, both stegs and 2 out of three skink units. He'd lost most of his chaff (wolves), 5 dark knights, and a small unit of zombies he'd raised.
I'd like to try the army again, but against an army which might be affected by terror/fear!
I also need to work on my deployment and movement.
Next up, a very good skaven player.