Saurus
Ronisman
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I know you all have seen multiple threads on skink lists, but I started this one because after searching the vast jungles of the internet I have yet unanswered skink quandries.
The idea here is to make a list as competitive as possible whilst applying the no saurus limitation (I am thinking no slann as well, but I might get flamed on here for that lol.) This will provide a great themed army that is good enough to play close games with the locals. I feel like I'll have more fun with this than if I made a cut-throat tournament lizard army and just stomped all the people around here in our friendly games (most of them won't have nearly the most competitive builds for their respective armies).
Down to the issues:
Rare slots will be salamanders. I'm pretty confident in this pick.
Specials will be chameleons. I feel like terradons are totally unneeded given all the chameleons.
Here's where I am much less certain. I cannot decide on stegadons. Some people swear by them, and some people say they're only good for getting killed by war machines and ranged attacks.
Do you think they are more needed in a skink list than a normal one? Even less needed?
Can I go without EOTG?
Here's another one: kroxigors. This is another unit people seem to either love or hate. My line of reasoning is that in the absence of saurus, you must take one or two skrox blocks (depending on points) in order to fill the role of a saurus regiment as best they can. I have seen it countless places that these are flanking units.
In a skink army, can they fill the role of the main line?
Should I forego skrox and literally take like a million units of skirmishers and just try to never get into close combat?
Should I forego skrox and use stegadons instead as a saurus replacement?
I sincerely appreciate any advice you knowledgeable and experienced forum members can provide!
The idea here is to make a list as competitive as possible whilst applying the no saurus limitation (I am thinking no slann as well, but I might get flamed on here for that lol.) This will provide a great themed army that is good enough to play close games with the locals. I feel like I'll have more fun with this than if I made a cut-throat tournament lizard army and just stomped all the people around here in our friendly games (most of them won't have nearly the most competitive builds for their respective armies).
Down to the issues:
Rare slots will be salamanders. I'm pretty confident in this pick.
Specials will be chameleons. I feel like terradons are totally unneeded given all the chameleons.
Here's where I am much less certain. I cannot decide on stegadons. Some people swear by them, and some people say they're only good for getting killed by war machines and ranged attacks.
Do you think they are more needed in a skink list than a normal one? Even less needed?
Can I go without EOTG?
Here's another one: kroxigors. This is another unit people seem to either love or hate. My line of reasoning is that in the absence of saurus, you must take one or two skrox blocks (depending on points) in order to fill the role of a saurus regiment as best they can. I have seen it countless places that these are flanking units.
In a skink army, can they fill the role of the main line?
Should I forego skrox and literally take like a million units of skirmishers and just try to never get into close combat?
Should I forego skrox and use stegadons instead as a saurus replacement?
I sincerely appreciate any advice you knowledgeable and experienced forum members can provide!