Correct me if I'm wrong. But does lore of life has a spell that takes D3 toughness of an opponent? If so with a slan that knows all spells from life, would you not target the enemy general with this and then cast blood statuette of spite? I would like to know if anyone has tried this tactic or not, and if so how well does it work?
Lore of Life does not, Lore of shadow does (I believe, I don't have the book near me). To answer your question, yes, it would work. Lower the toughness and take em out.
Arli is right. The Lore of Shadows has a spell called The Withering. It reduces the Toughness of the target unit by D3 and remains in play. So it is very useful even if you are unsuccessful at killing the general, BSB, mage or any other character with the Blood Statuette.
It's really situational. If you have never tried Shadow, you should try it. It is a very interesting lore. With the Withering spell, you lower a units toughness, then burn them with a salamander. I think there is one that affects leadership as well. Do both of those, then burn them with a sally.
There's no leadership modifiers in Shadow, but it has pretty much everything else. There are strength, toughness, weapon skill, and even initiative hexes and even the best strength augment in the game. How is it for Lizardmen? Well its flexible but going in you have to understand that it has very little to no way of directly damaging enemies. You have Pit of Shades but it can scatter and its an initiative test, so its not all that effective trying to clear chaff and the like. I've considered the Shadow combo with the Blood Statuette but remember it can only target characters and it still allows regeneration and ward saves. That doesn't make it useless but it does mean you need to pay attention to what you target. Also it is a spell, so it can still be scrolled. Pyre
It's among my favorites. I wrote this on it, in fact. It works well if your army has a lot of Sauri and Salamanders especially. http://www.lustria-online.com/viewtopic.php?f=15&p=73413#p73413
If I picked best Lore without thinking about which army it is for it would be shadow hands down. Unfortunately the spells don't work well for Lizards. The Lore Attribute is almost always useless for Slann. Steed of Shadows is fairly useless because Lizardmen characters are rare. We already have high T and don't have much armour so Enfeebling foe is not much use. We already have high S and poison shots so Withering is less amazing. Pendulum and Pit are ok. We do have poison to kill things that are especially vunlerable to these spells though. Mindrazor is good but we already have high S. An army that really benefits from Shadow would be Elves: High Elves tend to take multiple characters on foot so the Lore Attribute works. Enfeeble makes their armour and low toughness much better. Withering makes their high WS/BS but low S attacks better. Pendulum and Pit are an answer to monsters they otherwise struggle against. Mindrazor makes erases their weakness of low S.
High Elves benefit from it more than we do but that doesn't make it bad for us. I think you are giving poison too much credit. It's handy but it's not a cure all. Shadow helps us deal with high armor things in a way poison never can.
shadow works well, if u can play with a oldblood on foot u can cahrge a slann in to a muti charge where the old blood cant be, than shadow swap him with the oldblood, and see how much extra cr u get
Despite the lore attribute not being used from a temple guard bunker, shadow is my favorite lore to play, and it is extremely effective. Flying saurus cowboys around 20 inches to set up charges against their artillery line, using pit against steam tanks and hydras, mindrazor against mournfangs and skullcrushers, and wither + enfeeble against everything else. It also is a great lore to pair with others if you take 2 slann. Scalanex's page lists a number of the combos that I use. The downside to shadow is that it has higher casting values so it gets less benefit from rumination because you cast less spells per round, more miscasts, and dispel scrolls hurt more, but its flexibility and aggression outweigh the drawbacks to me.
I found one of the big problems with Shadow was that its two main hexes are remains in play. That means if combat is happening in the enemy turn (and combat usually lasts multiple rounds), they can dispel your Shadow hex and fight unimpeded.
if they dispel your remains in play in their turn, it means they wont be able to cast any other spells, since ull have the upper hand with dispel dice, that too is a advantage of shadow