8th Ed. Light slann 2.5k

Discussion in 'Lizardmen Army Lists' started by Sam918, Apr 2, 2014.

  1. Sam918
    Jungle Swarm

    Sam918 New Member

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    Hello gent

    I've got bored of high magic, so I'm going back to my favourite light magic.

    Does anyone see what I can do to improve the list?

    Slann Mage-Priest: Dispel Scroll; Becalming Cogitation; Reservoir Of Eldritch Energy; Lore of Light; Battle Standard.
    Saurus Oldblood: Glittering Scales ; Dawnstone ; Cold One; halberd.

    Tetto'eko
    Saurus Scar-Veteran: Armour Of Destiny ; Cold One; great weapon.
    Saurus Scar-Veteran: Armour Of Fortune ; Luckstone; Cold One; great weapon.
    Skink Chief: Enchanted Shield ; The Egg Of Quango; Terradon; spear; light armour.

    30 Saurus Warriors: Spawn Leader; Musician; Standard Bearer.
    10 Skink Skirmishers: lustrian javelin; shield.
    10 Skink Skirmishers: lustrian javelin; shield.
    10 Skink Skirmishers: blowpipes
    10 Skink Skirmishers: blowpipes

    7 Chameleon Skinks
    7 Chameleon Skinks
    Bastiladon
    Bastiladon

    1 Salamander Hunting Pack
    1 Salamander Hunting Pack

    2,497 points

    Cheers Sam
     
  2. Zwuppie
    Razordon

    Zwuppie Member

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    No Templeguard, your slann got sniped i think!
     
  3. lizard_sNow
    Cold One

    lizard_sNow Member

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    Have you played a game yet with this list? If so, how are you finding running both a slann and tetto? I feel like I would be dice starved. Especially when in combat and I'm trying to get all those lovely buff spells in light off on my saurus. You also have two bastilodons. That is a lot of magic, I would drop tetto and put his points toward more saurus, such as the temple guard mentioned. Light Slann love to buff and when all he has are skinks then its not as productive. Look into getting those temple guard for a better buff target. Speed of light and brionas on temple guard make them monsters in cc.
     
  4. Sam918
    Jungle Swarm

    Sam918 New Member

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    I've used this list only twice and you have to play very aggressive. The game plan is use tekko and the bass for damage spell turn 1,2 then start throw out the light buffs when I'm in combat.

    I find temple guard a waste of points. Saurus warrior with buffs work almost as well with a 6++. The slann sit behind the Saurus block in a skink unit (moving from unit to unit when needed). Late game bass are used for +1 int and thunderstomps.
     
  5. Zwuppie
    Razordon

    Zwuppie Member

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    Well interesting, how does that work without slann, is there a big thread or isn't he charged till now?
     

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