Max 25% Lords and 25 % Heroes (our definition but more or less as 8th edition) No selection of any kind may be used more than three (3) times in your list. No RARE selection of any kind may be used more than two (2) times in your list 0–3 units with Fly. No named characters. 0-3 Fanatics in your list. 0-3 Wailing Dirge in your list. No duplicate spells No spell may be chosen more than once, including Bound Spells. No duplicate items on a single character. A character riding a mount with the keyword Large target may only use one (1) of its saves. No model may ever have more than 7 wounds during a game, for any reason. A unit that lost over 50% of their wounds gives 50% of its value in VP. If it is fleeing at the end of the game, it gives 100%. Scoring: A unit is Scoring if it is: Close Order or Open Order. Has a Standard Bearer (Not BSB). Starts the game with at least Unit Strength 10. Since all those limitation (we like to play it fair) I thought to try somethig completely new! Edit: I had to remove the list due incompatibly with 2 engine of gods...I+ll think something new but you are welcome with suggestions.. Probably will play slann+ carnosaur with saurus scar vet (that is counted as hero). Maybe en level 2 caster. Alternative Slann + en naken oldlord på cold one (non stupid with horned one)
Fascinating restrictions, should suit us quite well. The restrictions on saves will push more magic weapons so an ethereal Slann wouldn't do well. Clearly you can only fit two behemoths in the 500 points of lord slot (one hero, one lord). So either 2 carnosaurs or 1 carnosaur and 1 stegadon. Why is there incompatibility with two engines of the gods? I would also predict there will be lots of heavy Calvary so paying for shield wall on the Saurus might be worthwhile.
I suspect this is the reason. Which also means no multiple Bastiladons with Solar Engine. Perhaps that point could be adjusted to 'No spell may be cast more than ones, including Bound Spells'?
=== Lizardmen [1999 pts] Warhammer: The Old World, Lizardmen === ++ Characters [901 pts] ++ Saurus Oldblood [407 pts] - Hand weapon - Heavy armour (Scaly skin) - Shield - General - Carnosaur - Blade Of Revered Tzunki - Talisman of Protection Saurus Scar-Veteran [309 pts] - Great weapon - Heavy armour (Scaly skin) - Carnosaur - Glyph Necklace Saurus Scar-Veteran [185 pts] - Hand weapon - Heavy armour (Scaly skin) - Shield - Battle Standard Bearer - Cold One - Horned One - Aura Of Quetzl ++ Core Units [521 pts] ++ 20 Saurus Warriors [321 pts] - Hand weapons - Shields - Heavy armour (Scaly skin) - Shieldwall - Spawn Leader (champion) - Standard bearer - Musician 12 Skink Skirmishers [70 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Scouts 12 Skink Skirmishers [70 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Scouts 12 Skink Skirmishers [60 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) ++ Special Units [322 pts] ++ Bastiladon [175 pts] - Hand weapons - Javelins - Thunderous bludgeon - Solar Engine 3 Kroxigors [147 pts] - Great weapons - Heavy armour (Scaly skin) ++ Rare Units [255 pts] ++ Ancient Stegadon [255 pts] - Hand weapons - Javelins - Great horns - Engine of the Gods --- Created with "Old World Builder" [https://old-world-builder.com]
Exactly...sorry if I was off and didn't replied. I asked to used only the +1 to cast spell but not unfortunately...