TOW Lizard 2000pt - low Saurus

Discussion in 'Lizardmen Army Lists' started by VonAlex, Jan 7, 2025 at 2:07 PM.

  1. VonAlex
    Jungle Swarm

    VonAlex New Member

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    Good afternoon

    I have tried different types of lists in the past, but they all contained a troop of 20 saurians, unfortunately each time I did not have a good result.
    So I thought of reducing the saurians to a minimum, strengthening the part of the Skinks......tell me what you think,

    ++ Characters [992 pts] ++
    Saurus Oldblood [392 pts]
    (Hand weapon, Heavy armour (Scaly skin), Shield, General, Carnosaur, Dragon Slaying Sword, Talisman of Protection)
    Special Rules: Cold Blooded, Furious Charge*, Obsidian Blades, Rallying Cry

    Skink Priest [390 pts]
    (Hand weapon, Light armour (Calloused hide), Level 2 Wizard, Ancient Stegadon [Giant bow + Engine of the Gods], Ruby Ring of Ruin, Arcane Familiar, Battle Magic)
    Special Rules: Arcane Vassal, Aquatic**, Cold Blooded, Lore of Lustria

    Skink Chief [125 pts]
    (Javelin, Light armour (Calloused hide), Shield, Ripperdactyl, Staff Of The Lost Sun)
    Special Rules: Aquatic**, Cold Blooded, Poisoned Attacks

    Skink Chief [85 pts]
    (Javelin, Light armour (Calloused hide), Shield, On foot, Piranha Blade)
    Special Rules: Aquatic**, Cold Blooded, Poisoned Attacks

    ++ Core Units [571 pts] ++
    10 Saurus Warriors [161 pts]
    (Hand weapons, Shields, Heavy armour (Scaly skin), Spawn Leader (champion), Standard bearer, Musician)
    Special Rules: Close Order, Cold Blooded, Obsidian Blades

    15 Skink Skirmishers [90 pts]
    (Hand weapons, Javelins, Shields, Light armour (Calloused hides), Scouts, Patrol Leader (champion))
    Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers

    15 Skink Skirmishers [90 pts]
    (Hand weapons, Javelins, Shields, Light armour (Calloused hides), Scouts, Patrol Leader (champion))
    Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers

    15 Skink Skirmishers [80 pts]
    (Hand weapons, Javelins, Shields, Light armour (Calloused hides), Patrol Leader (champion))
    Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers

    15 Skink Skirmishers [80 pts]
    (Hand weapons, Javelins, Shields, Light armour (Calloused hides), Patrol Leader (champion))
    Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers

    13 Skink Skirmishers [70 pts]
    (Hand weapons, Javelins, Shields, Light armour (Calloused hides), Patrol Leader (champion))
    Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers

    ++ Special Units [180 pts] ++
    Bastiladon [180 pts]
    (Hand weapons, Javelins, Thunderous bludgeon, Solar Engine, Fourth Skink crew member)
    Special Rules: Close Order, Cold Blooded, Immune to Psychology, Impact Hits (D3), Impervious Defence, Large Target, Poisoned Attacks (Javelins only), Stomp Attacks (D3+1), Stubborn, Terror

    ++ Rare Units [255 pts] ++
    Ancient Stegadon [255 pts]
    (Hand weapons, Javelins, Great horns, Engine of the Gods)
    Special Rules: Close Order, Cold Blooded, Howdah, Immune to Psychology, Impact Hits (D3+1), Large Target, Poisoned Attacks (Javelins only), Stomp Attacks (D3+2), Stubborn, Terror


    Thank you!
     
  2. Kalisto
    Razordon

    Kalisto Active Member

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    I don't like dragon slayer sword a lot sincerely. I prefer ogre blade since it works against everything. Inclusive ogres and so on. This since you have 6 attacks on charge, hitting at 4+ then you need a 6 then your adversary don't need to roll a ward save AND a regeneration save.

    If it's about a normal monster without other saves, well, ogre blade can kill them anyway.

    Ruby ring on stegadon may be nice, but unfortunately it depends how you consider the rules that the character can cast only 1 bound spell each round. So no one agree that you can cast both ruby ring AND engine of gods.

    I don't understand the skink hero on foot with piranha blade. Why don't use him on terradon with ruby ring? He is deadly.

    Skink chief on ripperdactyl alone isn't either a good combo, i don't like the staff a lot but if you play it you don't want your hero in melee, then better to have a terradon and not a ripperdactyl with a 50% chance that you have to charge.
     

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