Slann
Scalenex
Keeper of the Indexes
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I'm working on starting a new WIP thread for Lizardmen 101. If anyone comes up with something I like I will add it to the finalized draft with a credit to your username.
Here's what I have so far. is the old link before the new book.
Lizardmen 101
If an enemy unit has elite stat lines, our infantry units will not be able to beat it in a fair fight. You will need to either tarpit them with Skinks, redirect them with Skinks, or engage tehm with our stronger infantry fighting slanted battles either using buffs or supporting charges by dinosaur units.
If an enemy unit is mediocre stat lines, send Saurus at it. They are strong and tough enough to wound most things easily without taking many wounds themselves and they enjoy extra attacks and good saves.
While you are waiting for close combat to happen, shoot things. Use Skink shooting at whatever the most powerful low armor save units on the other side are. Use Salamanders at any enemy units tightly packed.
If you don’t want to kill something or can’t, redirect it with sacrificial Skinks or tar pit it with a big Cohort. Swarms can stall or redirect things too but not as effectively.
If there are war machines, send Chameleon Skinks and Terradons at them. If your Skirmishers, Salamanders, and Razordons are out of better things to do, they can charge war machines too.
Support your Predatory Fighter infantry with flank attacks from Stegadons, Cold One Cavalry, smaller blocks of the same infantry, and Salamanders/Razordons that have run out of things to shoot at.
Big dinosaurs attract heavy artillery. This can be mitigated slightly, but there is no easy fix. This is just something we have to live with.
Slann are powerful with the right builds, there is no right or wrong build for a Slann. Just make sure you have a plan for everything you take (or don’t take).
A Slann-less army can be competitive with the right units. You’ll want a Bastiladon or two with the Solar Engine, a scroll caddy or two, and a large number of heavy hitter units.
Here's what I have so far. is the old link before the new book.
Lizardmen 101
If an enemy unit has elite stat lines, our infantry units will not be able to beat it in a fair fight. You will need to either tarpit them with Skinks, redirect them with Skinks, or engage tehm with our stronger infantry fighting slanted battles either using buffs or supporting charges by dinosaur units.
If an enemy unit is mediocre stat lines, send Saurus at it. They are strong and tough enough to wound most things easily without taking many wounds themselves and they enjoy extra attacks and good saves.
While you are waiting for close combat to happen, shoot things. Use Skink shooting at whatever the most powerful low armor save units on the other side are. Use Salamanders at any enemy units tightly packed.
If you don’t want to kill something or can’t, redirect it with sacrificial Skinks or tar pit it with a big Cohort. Swarms can stall or redirect things too but not as effectively.
If there are war machines, send Chameleon Skinks and Terradons at them. If your Skirmishers, Salamanders, and Razordons are out of better things to do, they can charge war machines too.
Support your Predatory Fighter infantry with flank attacks from Stegadons, Cold One Cavalry, smaller blocks of the same infantry, and Salamanders/Razordons that have run out of things to shoot at.
Big dinosaurs attract heavy artillery. This can be mitigated slightly, but there is no easy fix. This is just something we have to live with.
Slann are powerful with the right builds, there is no right or wrong build for a Slann. Just make sure you have a plan for everything you take (or don’t take).
A Slann-less army can be competitive with the right units. You’ll want a Bastiladon or two with the Solar Engine, a scroll caddy or two, and a large number of heavy hitter units.