7th Ed. Lizardmen 2000 pts (Need Help)

Discussion in 'Lizardmen Army Lists' started by the-graven, May 5, 2010.

  1. the-graven
    Kroxigor

    the-graven New Member

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    Here is my army:

    Lords and Heroes

    Slann Mage-Priest
    -Focus of Mystery + Focused Rumination
    -Itxi Grubs
    -BSB
    -War Banner
    400 pts.


    Lvl. 2 Skink Priest
    -On Ancient Stegadon with Engine of the Gods (Lvl. 3)
    -Plaque of Tepok
    405 pts.

    Lvl. 2 Skink Priest
    -Cloak of Feathers
    -Diadem of Power
    150 pts.

    Tot. 955

    Core

    12 Skink Skirmishers (Blowpipes)
    84 pts.

    12 Skink Skirmishers (Blowpipes)
    84 pts.

    20 Saurus Warriors (Spears)
    -Musician, Standard Bearer
    258 pts.

    Tot.426 pts.

    Special

    20 Temple Guard (Halberds( Slann Mage-Priest here))
    -Musician, Standard Bearer
    -Sun Standard of Chotec
    381 pts.

    3 Terradon Riders
    90 pts

    3 Kroxigors
    165 pts

    Tot. 650

    TOT All: 2017

    Should I change something or is this a good list??
     
  2. the-graven
    Kroxigor

    the-graven New Member

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    No C&C, nothing about the magic items, wich need in my opinion some changes.
     
  3. smiler6310
    Skink

    smiler6310 New Member

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    Ok,

    1) I like the Slann set-up but would drop the Grubs, would look at Cupped Hands and Bane Head for mis-cast protection and double wounds on a enemy character you choose.

    2) I'd drop the flying Skink priest. I like the setup but your spending nearly half your points on characters alone and between the Slann and Engine Priest your generating enough PD and DD anyway without needing either the flying Skink or the Diadem IMO.

    3) I'd recommend dropping the Saurus to either 15 or 18. Run them in 3 ranks to max out their 2 attacks each while maintain ranks for the all important SCR.

    4) I'd drop the TG to 16. With the Slann added you then get a nice 5x4 block, but that more of a personnal choice of what size you'd prefer.

    5) Krox - Look awesome but aren't really worth it, maybe just a minimum 5 strong unit of COC. The COC make a nice strong flanking unit that will either draw fire away from your 2 Saurus Blocks or survive to come crashing into your opponants flank.

    6) Maybe another unit of Terradons or even Skink Skirmishers to march block and annoy/destroy WM or enemy mages to help you further dominate the magic phase.

    Hope some of that was useful to you!
     
  4. the-graven
    Kroxigor

    the-graven New Member

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    Ok made some changes:

    Lords and Heroes

    Slann Mage-Priest
    -Focus of Mystery + Focused Rumination
    -Cupped Hands of the Old Ones
    -BSB
    -Sun Standard of Chotec
    435 pts.

    Lvl. 2 Skink Priest
    -On Ancient Stegadon with Engine of the Gods (Lvl. 3)
    -War Drum of Xahutec
    420 pts.

    Lvl. 2 Skink Priest ( :clown: )
    -Bane Head
    -Blood Statuette of Spite/ Rod of the Storm
    140 pts.


    Core

    12 Skink Skirmishers (Blowpipes(Skink Priest here))
    84 pts.

    12 Skink Skirmishers (Blowpipes)
    84 pts.

    18 Saurus Warriors (Spears)
    -Musician, Standard Bearer
    234 pts.

    Special

    16 Temple Guard (Halberds( Slann Mage-Priest here))
    -Musician, Standard Bearer
    277 pts.

    3 Terradon Riders
    90 pts

    3 Kroxigors
    165 pts

    1 Salamander
    75 pts.

    Total Everything: 2004

    Well i guess the jobs of every unit/character is pretty clear, so any comments??
     

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