7th Ed. Lizardmen 2250 points - bunker tactic with 2 battle reports

Discussion in 'Lizardmen Army Lists' started by Fyrsten, Dec 12, 2009.

  1. Fyrsten
    Jungle Swarm

    Fyrsten New Member

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    Me and a good friend (vampire counts) have been trying out some different lists, and we came across this nice idea of making a bunker army, here's the final list:

    LORD:

    Slann Mage Priest Level 4 / BSB, Copped Hands, Divine of Protection = 525
    -Focus of Mystery
    -Focus of Rumination
    -The Becalming Cogitation

    HERO:

    Skink Priest Level 2 EotG / 2x Dispel Scrolls = 440
    Skink Priest Level 2 EotG / 2x Dispel Scrolls = 440

    CORE:

    14 Temple Guards, Champion, Burning Blade of Chotek, Standard Bearer = 284

    10 Skink Skirmisher = 70

    10 Skink Skirmisher = 70

    10 Saurus Warriors, Full Com. = 134

    10 Saurus Warriors, Full Com. = 134

    SPECIAL:

    5x Terradons = 150

    TOTAL = 2247

    in addition you can swap the 5x Terradons for a scar-vet on cold one with some magic items if you're not against any army with war machines (Terradons seems to be doing great against warmachines because of drop rocks, and normal shooting with poison, or simply just charge them, Terrados will easily take down crewmen)

    EDIT: this weekend i did 2 games against friends (vampire counts and Wood elfs)

    the first one against vampire counts: he was having only 3x15 ghouls with ghasts, 3 vampires (2 lvl 2 and 1 lvl 1) one hard hitting shit lord on some kind of mount, 2x5 wraiths with banshees and 5 black knights

    first round: he started and moved he's cavalry unit with his lord as long as he could, the rest of he's army was doing simply nothing but moving, i resisted all magical tries from him.
    My turn: moved nothing, magic: slann casts spirit of the forge on the cavalry unit, as they have 2+ armour save the spell was going with strength 6 against toughness 4, distibuted like shooting, 3 of them on he's lord wich took 2 wounds, rest of the cavalry died from the spell, then 10 skinks shooted at he's lord standing alone now he was easy to hit, 3 poison attacks, 1 made it trough he's save roll, so he's lord was down in my first turn! (a shame it wasn't he's general) rest of the game went by smooth i lost 17 skinks, 17 warriors and my 5 terradons, most of it was because of my own comet of casandora -.-
    because i had placed one, and forgot about it, then i went of charging him with 10 warriors and my terradons in his back. i won with massacre, roughly 1800 points left while he was annihilated

    the second game against wood els: he had 1 treeman ancient, 1 normal treeman, 2x5 glade riders, 10 wardancers, 3x8 dryads, 4 treekins, 10 archers, 1 spellsinger lvl 2 and 1 spellsinger lvl 1 and 1 altar noble with bale of doom.

    i started out, moving directly forwards with everything, so i was in range of he's treeman ancient with my slann (24") magic: spirit of the forge against treeman ancient who has 3+ armour save which made my spell strength 5 against toughness 6, i rolled 3x5's, no armour save allowed and he's ward save are down against magic (forest spirit special rule) so automaticle wounding, which is flaming so he took 6 wounds, so all of a sudden he's lord was down in the 1st turn. rest of the game went as the other, he took down 20 skinks, 5 terradons (waste of bale of doom arrow) 20 warriors and 4 temple guards. when i finnaly reached my inner circle of doom, the 2 stegadons with engines casts burning allignment, strength 5 against forest spirit, and strength 4 against rest of he's army, which is toughness 3 made them incredible woundable. so i won again simply with my 2 rare, and my slann regiment still on the table which is about rougly 1600-1700 points, so massacre again.

    i will post a picture of deployment tactic in a few days, this will maybe give a better wiew on the army i made, but feel free to comment and give advices if you think i did something wrong or could improve something.
     

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