Lords: - Oldblood on Cold One - Great Weapon, Cold One, Dawnstone, Armor of Destiny, Other Trickster's shard Heroes: - Tetto'Eko - Skink Priest(Beasts)(lvl 2) - Dispel Scroll - Skink Priest(Beasts)(lvl 2) - Cube of Darkness - Scar Veteran on Cold One - Luckstone, Sacred Stegadon Helm of Itza, Great Weapon, Cold One. Core: - Saurus Warriors x30 - (FC), Spears - Skink Cohort x16- (FC), Poisoned Attacks - Skink Skirmishers x10 - Lustrian Javelins - Skink Skirmishers x10 - Lustrian Javelins - Skink Skirmishers x10 - Lustrian Javelins Special: - Chameleon Skinks x8 - Chameleon Skinks x10 - Stegadon - Sharpened Horns Rare: - Ancient Stegadon - Engine of the Gods, Sharpened Horns - Salamander x2 Hunting Pack - Extra Handler (1) Exactly 2500 points. This is the revised list and I'm actually happier with it. Let me know what you guys all think.
Quite a nice skink cloud list with a bit of steg punch Biggest problem, wizards can't take magical armour unless specifically allowed to, which means you cannot take the charmed shield and the enchanted shield on your wizards.
Ya I was looking for the rule that said that and couldn't so I checked the LM book and it didn't say that the priests weren't aloud to take certain items, but now I see. Thanks for the feedback.
Your scar vet is begging for light armor and your army would really benefit from a battle standard! Just my $0.02.
You can take a magic helm with other mundane armour (light armour). You could also consider taking Armour of Fortune on your Scar-vet instead of the Stegadon helm to save a few points and still give him good protection. Also, a BSB would be a very nice upgrade for your army. If you wanted to streamline the points further, you could consider dropping a skink priest. I don't think you will need three wizards, especially when one of them already has 7 spells.
Good to know. Do you think it would be better (for the exact same points) to run the scar vet BSB on foot with Armor of Fortune, Great weapon, and Luckstone instead of the Scar Vet on Cold One?