8th Ed. Lizardmen 750pts list

Discussion in 'Lizardmen Army Lists' started by Ehsteve, Nov 3, 2010.

  1. Ehsteve
    Jungle Swarm

    Ehsteve New Member

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    There is a 750pts Christmas Tournament over at the local GW, there are some slight modifications to the army organiziation:

    - Lords & Heroes combined into a single entity which can be up to 50% total points cost
    - Rare can be up to 40%

    Now of course you're still required to have 3 units minimum (excluding Lords/Heroes) and a minimum of 25% Core choice.

    I have devised the following after seeing my previous 750pts list including a Slann get slaughtered by a few lucky DE magic rounds.

    Lords/Heroes:

    Tetto'eko, Astromancer of the Constellations
    Skink Chief w/ Glittering Scales and Javelin+Shield

    Core:

    14 x Skinks w/ Javelin+Shield, Musician and Standard
    10 x Skink Skirmishers w/ Javelin+Shield
    10 x Skink Skirmishers w/ Javelin+Shield

    Rare:

    1 x Salamander Hunting Pack w/ extra tamer
    1 x Salamander Hunting Pack w/ extra tamer

    ----------------------------------

    Total - 749pts

    Now of course i'm going to run Tetto'eko in the Rank & File Skink unit, run the Chief in one of the skirmishing units and the salamanders independently to take out as much as possible. If the skirmishers get charged, flee like there's no tomorrow. Use the Rank & File Skinks as extra wounds for tetto'eko and attempt to get as much comet/chain lightning across their battle line as possible using his "All Double = Irresistable Force" ability. Whilst the enemy is distracted with the poisoned/flaming shooting attacks, Tetto'eko will hopefully be able to buff his own unit as much as possible to assure he doesn't get one shotted by anything and given he has only 2 wounds it is likely that might be the case.

    If I am able to get Comet off, and build it up as an insurance policy, i will hopefully by say turn 3 be able to take out as much as possible by slamming it into either the centre or towards the enemy's side of the board. I will also attempt to build multiple comets of cassandora seeing as it is not a remains in play spell and as such I can cast it as much as I wish, and getting rerolls to bring it in will be able to stack counters like there is no tomorrow (since they can't dispel it with ANYTHING).

    Being M6 on all units, I will hopefully be able to outrun the enemy or at least double-flee away in time. in case I get caught near the comet at any point in time.
     
  2. jfoster
    Skink

    jfoster New Member

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    Its an interesting list. Do you think 14 skinks is gonna be a big enough unit though? Youre kind of relying on the magic phase.

    Personally Id opt for a big block of saurus with a of scar vet with light armour, shield and either the scimitar of the sun resplendent or a Pirhana blade. Just a thought, good luck with the tournament
     
  3. Xul
    Temple Guard

    Xul New Member

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    here is my list, which worked very well for me several times:
    (of course, if you get pit of shades or purple sun on the saurus, you have a problem :) )

    Scar veteran 1x, blade of sotek, LA, ench. Shield, ironcurse icon, seed of rebirth
    Saurus Warriors 30x, standard, musician
    Chameleon skinks 5x
    Salamander hunting pack 1x, +1 handler
    Skink skirmishers 10x
    Chameleon skinks 5x
     
  4. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Something to remember with Tetto'eko, you only get to use the cosmic events ability one turn! I have used him in 3 different games and never rolled a double! The reroll on the comet landing is really good though.

    I like the list (I like running an all skink army). What I would do is work in the venom of the firefly frog for the skink chief. That would help his poison chances. I have also been toying with the idea of running some skirmishers with javelin and shield (to get the cc parry save). That way, a larger unit of 24 skirmishers could tie up another unit in combat longer than one turn (maybe).

    I say go for it. Looks like it would be fun!
     
  5. Droohoof
    Skink

    Droohoof New Member

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    Dagger of Sotek is for Skinks only, so the Scar Vet could not use that.
     
  6. Nighteyes
    Jungle Swarm

    Nighteyes New Member

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    Here is a list I am taking to that same tournament

    Scar Vet
    Crown of Command, dragon helm, light armour, GW

    Core
    24 Saurus, full command
    10 skinks, banner, musician

    Special
    6 Chameleon skinks

    Rare
    2 Salamander, extra handler

    My plan is rather a defensive list, with my block of points being stubborn and cold blooded, it's going to be very hard to get points out of.

    I think the plan behind your list is very good, however, I would consider a plan B, because if you don't get the comet off your list could be in trouble since there is nothing of any significant toughness to stick it out.

    Remember also, the board sizes for this tournament are quite small, so close combat is going to be a focal point, you want to make sure you have something that can deal some hurt.
     
  7. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    I'm not a big fan of taking Tetto'eko, when for 20 points more you could run a Slann!

    Even a "naked" (you still get one discipline for free) Slann has...
    -better magic + magic defense
    -better leadership + inspiring presence
    -better survivabiltiy

    That's just my opinion. But at such a small points level you may be best with a regular skink priest and a Scar-vet. Though the Slann could really run a muck!
     
  8. Xul
    Temple Guard

    Xul New Member

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    my bad, I meant the flaming one... Chotec. blasted lizard gods... :)
     
  9. Xul
    Temple Guard

    Xul New Member

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    well, you just can't stick the slann to 750pts...
     
  10. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Yes, normally you would be correct, however...


    So IF he wanted to include a Slann he could
     

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